gangland Posted February 8, 2023 Share Posted February 8, 2023 Hello guys. As title says, I'm created an grayscale procedural texture in Cops network. I'm made it work as displace map, however it comes as huge cost, needing an ultra high detailed grid. I'm would like to use it as bump, since the ideia it's to use that as fine details. I'm couldnt make it work by writing the path of copy into texture path in Bump & Normals tab. Not clue what's suppoed to do. Please help me. bump_v00.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 8, 2023 Share Posted February 8, 2023 @gangland it works on 2/2 Grid Quote Link to comment Share on other sites More sharing options...
gangland Posted February 8, 2023 Author Share Posted February 8, 2023 1 hour ago, Librarian said: @gangland it works on 2/2 Grid Wow Indeed. Parting from that you said to me.. I did another test. Changed to grid 3/3 and it suddenly tiled. So i conclued that it was "tilling" by primitive. So I create an uvtexture sop right after grid, and boom! it worked! =) Thanks bro 1 Quote Link to comment Share on other sites More sharing options...
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