Masoud Posted March 2 Share Posted March 2 Hi guys, I need to animate the amount of the "shape match" constraint property. I know that it must be done inside the solver's dynamic network, using the Vellum Constraint Properties, but I don't know how Thanks for helping. Vellum_ShapeMatch.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted March 2 Share Posted March 2 It's the same value as stiffness for the cloth node. if(@Frame>30){stiffness = 0.0;} Quote Link to comment Share on other sites More sharing options...
Masoud Posted March 2 Author Share Posted March 2 (edited) Hi Atom, Do you mean I have to put this in the "VEXpression" part of the "Vellum Constraint Properties"? Actually, I would like to animate it by keyframes... Edited March 2 by Masoud Quote Link to comment Share on other sites More sharing options...
Atom Posted March 2 Share Posted March 2 (edited) Before the mesh becomes cloth, drop down a point wrangle. Add a float value to the interface. Place your keyframes there. f@my_attrib_name = chf("animate_me"); After the wrangle, drop down a NULL named OUT_ATTRIBS. Dive into the solver to configure the vellumconstraintproperties. On the inputs tab change one of the non-used inputs to fetch from sop, OUT_ATTRIBS. Then it's just a vex transfer of the animated value to the attribute you want to drive. float my_animated_value = point(1,"my_attrib_name",@ptnum); stiffness = my_animated_value; Don't forget to turn on the check box for the Stiffness value so the code can overwrite it. Edited March 2 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted March 3 Author Share Posted March 3 (edited) Thank you Atom, but should I add "@type=pressure" in the group tab !? And, I don't know why the results are not the same, when I modify the stiffness parameter in the ShapeMatch node, and when I overwrite it by the VEXpression using vellumconstraintpropertiese !! Edited March 3 by Masoud Quote Link to comment Share on other sites More sharing options...
Atom Posted March 3 Share Posted March 3 There is a similar problem at this link, with an example file. It's MOPs related, but illustrates how to pull in an animated attribute. https://www.sidefx.com/forum/topic/87419/ Quote Link to comment Share on other sites More sharing options...
Masoud Posted March 10 Author Share Posted March 10 Thank you. Quote Link to comment Share on other sites More sharing options...
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