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Pack Channels HDA - Save attributes into data texture or mesh vertex channels


PixelNinja

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Hey all.

Just posting a new tool I recently wrote in case anyone is interested.

It's an HDA for saving attributes into either data textures or mesh vertex channels for use in realtime shaders.

I needed to do some fancy pivot caching and mograph type stuff in a Unity shader and after hacking together a solution with a python SOP I figured I'd package it up nicely for future projects.

https://github.com/pixel-ninja/packChannelsHDA/releases/tag/v1.0

 

 

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