Masoud Posted May 7, 2023 Share Posted May 7, 2023 Hi guys, In a Vellum sim, and inside the Vellum-Solver, how can retrieve values like the stretch amount (as an attribute), to drive something based on it (using in POP, or Geometry Wrangle)? I would like, for say, to stop the "Attach to Geometry", if a Vellum string have been stretched more that a value. I don't want to use breaking threshold workflow... Thanks for helping. Vellum_Test_01.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted May 8, 2023 Author Share Posted May 8, 2023 Any ideas? Quote Link to comment Share on other sites More sharing options...
Fakit Posted May 8, 2023 Share Posted May 8, 2023 Hello Masoud, Just a guess, did you try to play with "Vellum Constraints Properties" in the vellum solver ? You can output a group from your constraint node Then, apply constraints properties for this group Quote Link to comment Share on other sites More sharing options...
Masoud Posted May 8, 2023 Author Share Posted May 8, 2023 (edited) Hi Fakit, it doesn't work. When you add a "Vellum Post-Process", it creates all attributes that I need, but I need to create the same attributes inside the solver to drive the things... Edited May 8, 2023 by Masoud Quote Link to comment Share on other sites More sharing options...
Atom Posted May 8, 2023 Share Posted May 8, 2023 It looks like a custom function inside the Vellum Object. Unlock those HDAs and poke around. You could try taking the code and placing it inside a GeometryWrangle running over primitives bound to the constraint geometry. 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted May 12, 2023 Author Share Posted May 12, 2023 Thank you Atom, good tips, and now it works fine. (I hope they add a simpler option for this, in the future...) Quote Link to comment Share on other sites More sharing options...
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