philippecounter Posted September 23, 2023 Share Posted September 23, 2023 Hello everyone For my work, I need to have precise control over subdivision, so Solaris dicing is not an option for me. I model bottles containing several elements and I need, for example, that the glass has 3 level of subdivision, the label 2 level of subdivision etc etc. I still work with "sop import" to import my model to solaris, but I saw that with the "scene import" there was an option, to set subdivision scheme to match object parameter. So I tell myself that there must be an attribute or something that I could import into solaris in order to manage my level of subdivision in catmull clark... Any ideas? Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 23, 2023 Share Posted September 23, 2023 @philippecounter You have Process and files on "USD vfx indyzone" YouTube ..two separate channels .Have Fun Quote Link to comment Share on other sites More sharing options...
philippecounter Posted September 23, 2023 Author Share Posted September 23, 2023 15 minutes ago, Librarian said: @philippecounter You have Process and files on "USD vfx indyzone" YouTube ..two separate channels .Have Fun Thank you for your quick response, but i don't speak their language and didn't find the right link... Quote Link to comment Share on other sites More sharing options...
ryew Posted September 23, 2023 Share Posted September 23, 2023 The auto-generated subtitles are somewhat useful if that helps (can't help with not having the right link, but still). Unfortunately a lot of knowledge the online community faces similar linguistic hurdles but as time goes on, perhaps things like auto-translation will make this much less of a problem. Regardless, perhaps post the same question to the SideFX forums where their staff reads more of, they may have a quicker answer for you Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted September 23, 2023 Share Posted September 23, 2023 (edited) It's going to depend on your renderer. My understanding is that Karma does not support discrete subdivision levels. You can use an "edit mesh" LOP to set the subdivision scheme (off, catmull-clark, loop, etc), but Karma determines subdivision level based on your render settings. I believe it uses shading quality and dicing settings to determine, based on the screen space of each object, how much it needs to subdivide each object (as long as that object has a subdivision scheme, obviously) to achieve a given quality. So subdivision level is handled internally by the renderer. As far as I know, there is no way to manually set render time subdivision levels. Edited September 23, 2023 by madebygeoff Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.