plazadelmar Posted October 30, 2023 Share Posted October 30, 2023 (edited) I cant make distance to read P. Can I use it in the Vex function? Edited October 30, 2023 by plazadelmar Quote Link to comment Share on other sites More sharing options...
Atom Posted October 30, 2023 Share Posted October 30, 2023 You need to specify absolute vectors, not vector components. Try... radius = distance(@P,set(0,0,0)); https://www.sidefx.com/docs/houdini/vex/functions/distance.html 1 Quote Link to comment Share on other sites More sharing options...
plazadelmar Posted October 30, 2023 Author Share Posted October 30, 2023 Thank you Quote Link to comment Share on other sites More sharing options...
plazadelmar Posted October 30, 2023 Author Share Posted October 30, 2023 I'm trying to follow an old tutorial and I cant figure out how to make these fields to convert and work with POP Axis Force. Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 31, 2023 Share Posted October 31, 2023 @plazadelmar 2 Quote Link to comment Share on other sites More sharing options...
Yader Posted October 31, 2023 Share Posted October 31, 2023 12 hours ago, plazadelmar said: I'm trying to follow an old tutorial and I cant figure out how to make these fields to convert and work with POP Axis Force. Can you post the link to the tutorial? Quote Link to comment Share on other sites More sharing options...
plazadelmar Posted October 31, 2023 Author Share Posted October 31, 2023 48 minutes ago, Yader said: Can you post the link to the tutorial? Its an old Adam Swaab tutorial from 2012 that no longer exists on CMIVFX unfortunately. https://adamswaab.wordpress.com/2012/11/15/houdini-spiral-galaxy-tutorial/ Quote Link to comment Share on other sites More sharing options...
Yader Posted November 2, 2023 Share Posted November 2, 2023 As far as I can deduct from the info, you can just use pop axis force as it is. It has size and falloff built in. Quote Link to comment Share on other sites More sharing options...
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