5DNick Posted November 21, 2023 Share Posted November 21, 2023 Dear OD Forcers, I am attempting to make a pilot light for a kind of flamethrower for a shot I am doing. Upon Googling, someone said don't use Pyro, do it all in SOPS: but I went ahead and managed to get, I dunno(?), a half decent sim [there are other reasons I want a sim but that's another matter]. I want to render everything in XPU in Karma and looking at blowtorches for reference I see that what I need (am missing) is the kind of bright, variously coloured cones at the beginning of the flame. I am imagining I can get this with banded ramps in the fire part of the pyro shaders. However I am struggling. Any advice or tips? Also the XPU pyro preview node seems to not have a ramp in the fire part. Do I have to crack it open to fix this? Because I cannot see how. My .hip is attached. Thanks in advance for any help. Nick DRONEPYRO_v015.hiplc Quote Link to comment Share on other sites More sharing options...
hannes603 Posted December 8, 2023 Share Posted December 8, 2023 pyro_volume_vop__ramp_Cd.hiplc Quote Link to comment Share on other sites More sharing options...
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