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Pilot light sim


5DNick

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Dear OD Forcers,

 

I am attempting to make a pilot light for a kind of flamethrower for a shot I am doing.

 

Upon Googling, someone said don't use Pyro, do it all in SOPS: but I went ahead and managed to get, I dunno(?), a half decent sim [there are other reasons I want a sim but that's another matter].

 

I want to render everything in XPU in Karma and looking at blowtorches for reference I see that what I need (am missing) is the kind of bright, variously coloured cones at the beginning of the flame.

 

I am imagining I can get this with banded ramps in the fire part of the pyro shaders.

 

However I am struggling. Any advice or tips?

 

Also the XPU pyro preview node seems to not have a ramp in the fire part. Do I have to crack it open to fix this? Because I cannot see how.

 

My .hip is attached.

 

Thanks in advance for any help.

 

Nick

DRONEPYRO_v015.hiplc

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