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Rotating 90 degrees, pausing, and rotating 90 degrees again indefinitely


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Hey all,

Does anyone have any insight on the math to rotate 90 degrees (smoothly), pausing for x amount of time and then continuing rotations indefinitely this way?
looking to do this in VEX as I have hundreds of pieces to rotate over different distances.

I just cannot nail this one down for some reason

I've attached a quick graph of what I'd like the angle attribute to look like..

Any insight would be really appreciated! Thanks

Graph.jpg

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