Blur Posted March 18 Share Posted March 18 Hi, I would like to know how to achieve and animate something like this in the first video https://www.behance.net/gallery/175765483/LOEHR-x-Spot-Studio? (Screenshot of what I am talking about below) In regard to 1/ which grain properties to adjust 2/ How to achieve clustering some grains as you can see on top - are these separate vellum grain objects set to different seperation rates? 3/ Would be nice to know how you guys go on about optimizing your grain sims.. I run an 12core i9 and it is struggling even with 200K points Much appreciated. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted March 18 Share Posted March 18 For clustering use glue constraint. I dont know what you are doing in sim that it struggle on 200k, I simmed 30mil of the snow 3 minutes per frame. For vellum you need GPU, any GPU from 1080 will dexcrease frame sim time twice or more. For adjusting its substeps, constraint iterations, friction and attraction 1 Quote Link to comment Share on other sites More sharing options...
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