Brickouz Posted March 19 Share Posted March 19 Hey, I'm starting this thread because I am working on a very large and calm river at the moment, so I have to invect a stable and constant velocity, without too much craziness. - volume source "add" just keeps getting stronger and stronger, even with a very low value it will keep powering up during 400 frames and never gets to a stable speed. - volume source "copy" is indeed more stable but more hectic, it gets crazy faster - v attribute in the flip source does the opposite of "add" volume source. It starts of powerful but after a few hundreds frames it ends up slowing down. Am I using those volumes the wrong way ? Additionally when I go for a calm river I always end up with a fluid surface that has intense and fast flickering, I am trying all settings when I do the meshing but I notice that it does get worse with using v attribute in the flip source. Quote Link to comment Share on other sites More sharing options...
ryew Posted March 20 Share Posted March 20 The Bubblepins YT channel did a tutorial on infinite water flows like rivers awhile back if that will help - 1 Quote Link to comment Share on other sites More sharing options...
Brickouz Posted March 20 Author Share Posted March 20 Wow that's simple and efficient thank you so much !! 1 Quote Link to comment Share on other sites More sharing options...
paranoidx Posted March 23 Share Posted March 23 On 3/19/2024 at 11:44 PM, Brickouz said: Hey, I'm starting this thread because I am working on a very large and calm river at the moment, so I have to invect a stable and constant velocity, without too much craziness. - volume source "add" just keeps getting stronger and stronger, even with a very low value it will keep powering up during 400 frames and never gets to a stable speed. - volume source "copy" is indeed more stable but more hectic, it gets crazy faster - v attribute in the flip source does the opposite of "add" volume source. It starts of powerful but after a few hundreds frames it ends up slowing down. Am I using those volumes the wrong way ? Additionally when I go for a calm river I always end up with a fluid surface that has intense and fast flickering, I am trying all settings when I do the meshing but I notice that it does get worse with using v attribute in the flip source. Volume source "pull" method for slowly intro new vel into current advect without large disturb Quote Link to comment Share on other sites More sharing options...
Brickouz Posted April 11 Author Share Posted April 11 Thanks I completely forgot pull !! I always had more trouble figuring it out than add and copy. Quote Link to comment Share on other sites More sharing options...
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