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Transforming objects into fractals

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I have followed tutorials online to create 3D fractals in Houdini, but I wonder if anyone has any tutorials or tips on where to start to be able to transform/morph models like a skull, table, or anything really into a fractal like object while keeping parts of its original shape intact (like seen in attached image of skull and hand)?


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thats super cool - i'd love to know how to create a fractal shape within the shape of an object or even one thats moving (eg a head of a character)

I imagine theres some heavy vdb trickery in there!

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