Masoud Posted May 29 Share Posted May 29 Hi guys, In my RBD packed objects simulation, some of the falling objects never stop bouncing and jittering. How can stop them? Thanks for helping. Diamonds_01.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted May 30 Share Posted May 30 I just cross fade them with a final frame near the end of the animation. Drop down a TimeShift node and pick your frame, then shape blend into that frame. 2 1 Quote Link to comment Share on other sites More sharing options...
kushaldas Posted May 30 Share Posted May 30 In my experience, bullet has a really hard time handling small concave geometry. With your diamond geo, you can get a pretty close shape to your input geo with a Convex Hull representation and a reduced Collision Padding. To really have it settle in sim, you can combine that with a simple wrangle to slow down the pieces and mult down their angular velocity once they are below a certain speed. Atom's trick is great as a post sim solve, if you don't want to change the dynamics of your sim too much. Diamonds_02.hip 2 Quote Link to comment Share on other sites More sharing options...
paranoidx Posted May 31 Share Posted May 31 (edited) Your small diamonds have a complex shape. But in this case, instead of using a concave shape, it's better to use a diamond convex hull - still posible. This can be done by decreasing the collision padding of the convex hull. We have power performance better. Image When working with physics in Houdini, it's a good idea to review the physics of your objects first. Ensuring that collisions are accurately simulated can make your work less stressful. Before making any changes, take a look at real video footage of how diamonds bounce and spin. Considering that 70 frames is a short time for such material, it's interesting to think about what kind of material could stop spinning in just 2 seconds from almost a meter away – just a little joke on my end. For the RBD Packed Object physical settings: Lower rotation stiffness to prevent excessive rolling and spinning around an axis (the main issue causing the spinning). Decrease bounce to a very low value, although this may not be realistic for a real diamond. Increase friction to help slow down the object's movement. For the Ground Plane Collision physical settings: Further reduce bounce to 0.0015 to minimize bouncing off the ground when interacting with objects. Set Bounce Forward to 0 to prevent any forward motion from bouncing. Increase friction, but be cautious not to overdo it as too much friction can make the diamonds feel like organic rice falling. In some cases, I may add a pre-roll, but in this instance of falling in 70 frames. That's why my solution involves adjusting it for the 70-frame duration, but for me, this type of material without any bounce more and jiggle after 70 frames, so weird. Edited May 31 by paranoidx 2 Quote Link to comment Share on other sites More sharing options...
Masoud Posted June 12 Author Share Posted June 12 Thank you guys Quote Link to comment Share on other sites More sharing options...
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