Masoud Posted November 17 Share Posted November 17 Hi guys, Please refer to the image below. My goal is to have the particles move forward initially, and once they reach their destination, follow predefined curved paths with precision. Do you have any suggestions on how to achieve this effect? Thanks for helping. POP Follow.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted November 17 Share Posted November 17 The simple solution is to just use one popnet per-curve and leverage the popcurve force. If you overlay multiple copies of the setup, there should be no noticeable difference. My first thought, however, was to cause a small group of points to chase an animated carve along the line. Either way, break it down by dealing with one curve at a time. ap_POP Follow.hiplc Quote Link to comment Share on other sites More sharing options...
paranoidx Posted November 19 Share Posted November 19 can this tutorial apply to your case ? Quote Link to comment Share on other sites More sharing options...
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