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Particles path follow, how?


Masoud

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Hi guys,

Please refer to the image below. My goal is to have the particles move forward initially, and once they reach their destination, follow predefined curved paths with precision.

Do you have any suggestions on how to achieve this effect?

 

Thanks for helping.

POP Follow.jpg

POP Follow.hip

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The simple solution is to just use one popnet per-curve and leverage the popcurve force. If you overlay multiple copies of the setup, there should be no noticeable difference.

My first thought, however, was to cause a small group of points to chase an animated carve along the line.

 

Either way, break it down by dealing with one curve at a time.

pop_line_follow.gif

ap_POP Follow.hiplc

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