zoki Posted September 20, 2007 Share Posted September 20, 2007 hi can someone tell me which render software was used on monster house movie? thanx z Quote Link to comment Share on other sites More sharing options...
vmuriel Posted September 20, 2007 Share Posted September 20, 2007 (edited) Arnold. Great engine, very very fast and pure global illumination. Edited September 20, 2007 by vmuriel Quote Link to comment Share on other sites More sharing options...
Andz Posted September 20, 2007 Share Posted September 20, 2007 Arnold.Great engine, very very fast and pure global illumination. I wonder why Arnold never became a "public" software?!?!?! Quote Link to comment Share on other sites More sharing options...
zoki Posted September 20, 2007 Author Share Posted September 20, 2007 ah I knew there is something on A... but not alfred thanks z Quote Link to comment Share on other sites More sharing options...
thekenny Posted September 20, 2007 Share Posted September 20, 2007 no motion blur Quote Link to comment Share on other sites More sharing options...
zoki Posted September 20, 2007 Author Share Posted September 20, 2007 what?for real? z Quote Link to comment Share on other sites More sharing options...
crunch Posted September 20, 2007 Share Posted September 20, 2007 what?for real?z I believe no motion blur was an artistic choice rather than for technical reasons. Quote Link to comment Share on other sites More sharing options...
michael Posted September 20, 2007 Share Posted September 20, 2007 IIRC the renderer used on MH was a highly modified version of arnold... I think there is a thread around somewhere about it... from Jason: Marcos, the author, sells Arnold as a library to companies - and also a skinny standalone using the library. The major intention is for people to be able to embed Arnold into their existing software easily. It is a blazingly fast raytracer but IMO for feature work it really needs to be shouldered by a team of programmers on the client side (like Sony did for Monster House 3D, a look for which the product was just made to do). For software developers like AutoCAD or whatever that need a mid-level renderer to show off their models, it's a great thing. from this thread: http://forums.odforce.net/index.php?showto...l=monster+house Quote Link to comment Share on other sites More sharing options...
Daniel Posted September 20, 2007 Share Posted September 20, 2007 no motion blur Actually it does have Motion Blur but based on style considerations it wasn't used (wanted a stop motion feel). I didn't work on the project but I'm sure that slow render times helped to drive the style choice as well. Since that time the developers have improved the quality/speed of motion blur in Arnold significantly d Quote Link to comment Share on other sites More sharing options...
jbardakos Posted September 23, 2007 Share Posted September 23, 2007 From what i remember PMG's Messiah has a render engine that is based on Arnold... *there is a dark story about Messiah and Arnold but having not much knowledge i just mention the connection and leave the details for others . . * Off topic : "..imo not using MB for helped the look but i believe that using mocap was a serious error... stop motion is by default hand animated...so lacking control on that part was something that made me frown.. " cheers J.. Quote Link to comment Share on other sites More sharing options...
Andz Posted July 21, 2009 Share Posted July 21, 2009 I wonder why Arnold never became a "public" software?!?!?! ... years later, some more speculation. http://www.cgauiwtalk.com/showthread.php?p=75690 Quote Link to comment Share on other sites More sharing options...
Marc Posted July 21, 2009 Share Posted July 21, 2009 I was under the impression that Sony bought it lock, stock and barrel. Perhaps I was wrong . As far as I know it's being used on Cloudy and has been massively improved to cope with the demands of such a huge show. Perhaps Dan can chime in with some more tidbits. M Quote Link to comment Share on other sites More sharing options...
Daniel Posted July 21, 2009 Share Posted July 21, 2009 (edited) I was under the impression that Sony bought it lock, stock and barrel. Perhaps I was wrong . Sony bought the source code but Marcos is still free to sell the software. There are specifics and limitations that I won't go into here about that deal (partly because I don't know all the details and don't want to compromise any confidence) As far as I know it's being used on Cloudy and has been massively improved to cope with the demands of such a huge show. Perhaps Dan can chime in with some more tidbits. Yes, Cloudy was rendered completely in Arnold (sans some efx elements) which has now become our in-house renderer. We've got a team of very talented software engineers who have dedicated themselves to making Arnold production ready. Lighting the movie with Arnold was a pleasure and it would be very difficult to go back to a scanline renderer at this point. Features like hair and motion blur have been greatly improved over the course of Cloudy. D Edited July 21, 2009 by Daniel Quote Link to comment Share on other sites More sharing options...
Marc Posted July 21, 2009 Share Posted July 21, 2009 Sony bought the source code but Marcos is still free to sell the software. There are specifics and limitations that I won't go into here about that deal (partly because I don't know all the details and don't want to compromise any confidence) I think that's enough . Clears up some questions I had. Yes, Cloudy was rendered completely in Arnold (sans some efx elements) which has now become our in-house renderer. We've got a team of very talented software engineers who have dedicated themselves to making Arnold production ready. Lighting the movie with Arnold was a pleasure and it would be very difficult to go back to a scanline renderer at this point. Features like hair and motion blur have been greatly improved over the course of Cloudy. It's cool to hear that it worked out well. I think it's such a shift away from renderman that it could well have been a completely different story . Cloudy looks absolutely amazing though, so it's obviously done a great job. Cheers M Quote Link to comment Share on other sites More sharing options...
Andz Posted July 21, 2009 Share Posted July 21, 2009 (edited) Thanks for the info guys! Funny how THESE images that started it all are still around. Edited July 21, 2009 by Andz Quote Link to comment Share on other sites More sharing options...
varomix Posted July 21, 2009 Share Posted July 21, 2009 I got curious and I search a little I found this, hhttp://www.cgauiwtalk.com/showthread.php?p=75690 Maybe a comparison with Mantra PBR could be cool. l8r Quote Link to comment Share on other sites More sharing options...
Marc Posted July 21, 2009 Share Posted July 21, 2009 Coulda saved yourself some trouble and looked at page 1 of this thread . Quote Link to comment Share on other sites More sharing options...
varomix Posted July 21, 2009 Share Posted July 21, 2009 Coulda saved yourself some trouble and looked at page 1 of this thread . Yeah, I totally missed that link Anyway, I still would like to see how Mantra PBR performs on tasks like that, might be interesting thanks Marc Quote Link to comment Share on other sites More sharing options...
Andz Posted July 22, 2009 Share Posted July 22, 2009 Yeah, I totally missed that link Anyway, I still would like to see how Mantra PBR performs on tasks like that, might be interesting thanks Marc Hey varomix, I haven't used Houdini in ages. How about a group project? We could try to recreate the lighthouse scene and upload it here so every one can give it a try tweaking mantra to render this. And critique our modeling skilz of course! Quote Link to comment Share on other sites More sharing options...
varomix Posted July 22, 2009 Share Posted July 22, 2009 (edited) Hey varomix, I haven't used Houdini in ages. How about a group project? We could try to recreate the lighthouse scene and upload it here so every one can give it a try tweaking mantra to render this. And critique our modeling skilz of course! That sounds great, count me in, this would be nice to get more experience with PBR, and learn from some masters out there. Let's Do it!! I found the finish piece here http://wurp.cgsociety.org/gallery/ Edited July 22, 2009 by varomix Quote Link to comment Share on other sites More sharing options...
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