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Monster House Render Software


zoki

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IIRC the renderer used on MH was a highly modified version of arnold...

I think there is a thread around somewhere about it...

from Jason:

Marcos, the author, sells Arnold as a library to companies - and also a skinny standalone using the library. The major intention is for people to be able to embed Arnold into their existing software easily. It is a blazingly fast raytracer but IMO for feature work it really needs to be shouldered by a team of programmers on the client side (like Sony did for Monster House 3D, a look for which the product was just made to do). For software developers like AutoCAD or whatever that need a mid-level renderer to show off their models, it's a great thing.

from this thread:

http://forums.odforce.net/index.php?showto...l=monster+house

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no motion blur

Actually it does have Motion Blur but based on style considerations it wasn't used (wanted a stop motion feel). I didn't work on the project but I'm sure that slow render times helped to drive the style choice as well. Since that time the developers have improved the quality/speed of motion blur in Arnold significantly

d

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From what i remember PMG's Messiah has a render engine that is based on Arnold...

*there is a dark story about Messiah and Arnold but having not much knowledge i just mention the connection and leave the details for others . . :)*

Off topic :

"..imo not using MB for helped the look but i believe that using mocap was a serious error...

stop motion is by default hand animated...so lacking control on that part was something that

made me frown.. :) "

cheers

J..

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  • 1 year later...

I was under the impression that Sony bought it lock, stock and barrel. Perhaps I was wrong :).

As far as I know it's being used on Cloudy and has been massively improved to cope with the demands of such a huge show. Perhaps Dan can chime in with some more tidbits.

M

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I was under the impression that Sony bought it lock, stock and barrel. Perhaps I was wrong :) .

Sony bought the source code but Marcos is still free to sell the software. There are specifics and limitations that I won't go into here about that deal (partly because I don't know all the details and don't want to compromise any confidence)

As far as I know it's being used on Cloudy and has been massively improved to cope with the demands of such a huge show. Perhaps Dan can chime in with some more tidbits.

Yes, Cloudy was rendered completely in Arnold (sans some efx elements) which has now become our in-house renderer. We've got a team of very talented software engineers who have dedicated themselves to making Arnold production ready. Lighting the movie with Arnold was a pleasure and it would be very difficult to go back to a scanline renderer at this point.

Features like hair and motion blur have been greatly improved over the course of Cloudy.

D

Edited by Daniel
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Sony bought the source code but Marcos is still free to sell the software. There are specifics and limitations that I won't go into here about that deal (partly because I don't know all the details and don't want to compromise any confidence)

I think that's enough :) . Clears up some questions I had.

Yes, Cloudy was rendered completely in Arnold (sans some efx elements) which has now become our in-house renderer. We've got a team of very talented software engineers who have dedicated themselves to making Arnold production ready. Lighting the movie with Arnold was a pleasure and it would be very difficult to go back to a scanline renderer at this point.

Features like hair and motion blur have been greatly improved over the course of Cloudy.

It's cool to hear that it worked out well. I think it's such a shift away from renderman that it could well have been a completely different story :) . Cloudy looks absolutely amazing though, so it's obviously done a great job.

Cheers

M

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Yeah, I totally missed that link :D

Anyway, I still would like to see how Mantra PBR performs on tasks like that, might be interesting

thanks Marc

Hey varomix, I haven't used Houdini in ages. How about a group project?

We could try to recreate the lighthouse scene and upload it here so every one can give it a try tweaking mantra to render this. And critique our modeling skilz :ph34r: of course!

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Hey varomix, I haven't used Houdini in ages. How about a group project?

We could try to recreate the lighthouse scene and upload it here so every one can give it a try tweaking mantra to render this. And critique our modeling skilz :ph34r: of course!

That sounds great, count me in, this would be nice to get more experience with PBR, and learn from some masters out there.

Let's Do it!!

I found the finish piece here http://wurp.cgsociety.org/gallery/

Edited by varomix
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