ShkYo30 Posted yesterday at 01:41 PM Share Posted yesterday at 01:41 PM Hello, I'm currently modeling some large architecture stuff (like bridge and buidlings with high level details) with Houdini. And of course, I'm using procedural modeling to the maximum I can. But now come the UV part and it's not my main skill at all... So, what's the best way to do that?? Using nodes like "uvtexture", "labsautouv", "uvunwrap" and manage the result inside another software like Adobe Painter, RizomUV or anything else? Or manage everything "at hand" with custom seams, uvlayout and Copernicus module ?? If you can give me some good advices about this subject, it will be very (very!) cool! Thanks a lot in advance! Quote Link to comment Share on other sites More sharing options...
Librarian Posted yesterday at 06:28 PM Share Posted yesterday at 06:28 PM 4 hours ago, ShkYo30 said: manage everything "at hand" with custom seams, uvlayout and Copernicus module This!! And in the end it depends on how you model it and what you mean when you say high level details, which details??? share an example file, maybe you can create a file of 4 examples with different details, in which you have these problems. And believe me, you will be answered!! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted 18 hours ago Share Posted 18 hours ago It's usually best to create UVs on the fly and not just at the end. For this, you can use the sweep node for pretty much any building part and enable its UV outputs. Additionally other output attributes such as primrow and ptcol can be useful for selecting patterns next, ie. i@primcol%3==1 Quote Link to comment Share on other sites More sharing options...
ShkYo30 Posted 15 hours ago Author Share Posted 15 hours ago Many objects are procedural like these (lines & curves here): But others parts are more complex like that: This is why I'm trying to manage better UVs than LabsAutoUV node... Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted 4 hours ago Share Posted 4 hours ago 10 hours ago, ShkYo30 said: But others parts are more complex Did you model these procedurally? If so, there are probably ways of assigning UVs while modeling and not after. Quote Link to comment Share on other sites More sharing options...
ShkYo30 Posted 2 hours ago Author Share Posted 2 hours ago For the archs and the structure yes, but the complex block is a mix of polyextrudes and polybevel... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.