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Snowy Spruce


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Rendering in mantra takes near 20 min! Its terrible! But i don't know how to improve render time, i'm novice in mantra :)

In this scene i have 1.3 million vertices, raytraced shadows and Global Illumination (full irradiance, 32 samples)

If i do renders with Global Illumination Matra renders 2 frames - 1st something white 256x256 and 2nd goes my picture. After turning off Global Illumination mantra doesn't render 1st white frame...

snow_test_07.jpg

Really? That doesn't sound great. Any chance you could zip up this geometry and let us give it a try? :)

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Rendering in mantra takes near 20 min! Its terrible!

snow_test_07.jpg

Have you checked "irradiance caching" and played with the settings?

Of course you are likely to achieve the cleanest result with irradiance caching off and something like 256 samples but I'm not sure if it is worth it :rolleyes:

Also, if your geometry is imported it's all very heavy. If you'd use curves with witdh attribute instead of polys, rendertime and memory usage would be much more efficient and you could try rendering a forest. Thad should leave any MR/Vray far behind.

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Here is my scene - 11 mb - scene

I noticed one thing that was kinda bugging me - it's a bug in the snow shader (which is a Simple Displacement material from the palette) - where it's adding some bad looking displacement to the polygons (offsetting each polygon individually, thereby making it look kinda faceted), giving it a rather crappy look. I've reported this bug to SESI.

You're probably better off just creating your own little noisy displacement shader in VOPs until they fix it.

This, I think, was also the reason for the slower render times. Raytracing against displaced surfaces is a bit slower and heavier than simple polygons. If you're really after some bump detail you could try add the "True Displacement" property to your shader, object or ROP and switch it off. This will simply bump the normals and your render shouldn't be any slower.

I've also found that using irradiance caching and using pure Raytracing can lead to quicker renders on this scene (I instanced 250 of your trees around the place to test)

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  • 7 months later...
  • 6 months later...
  • 5 months later...

Hei Mentor

I was trying for this effects in couple of days ago.. I didnt know this topic already existed..I like your result it looks good.

Im sort of looking into creation of an environment with snow as well.

The accumulation of snow on top of the buildings, Icicles and on various objects.

just take a look and give me ur comments.....

The images are just a WIP snapshots....

right now my icicles dont look like icicles at all....but i will get it done in a few days..Since im working on few stuff apart this for now.

post-4954-124880114985_thumb.png

post-4954-124880117924_thumb.png

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Here is that forest of 250 point instanced trees. I think this took about 45 minutes, I'm not sure - I forgot to time it. I could've rendered a better image too... but anyway.

:P nice job :)

I am not sure if ray tracing is needed in that case...

Micropoly would be even more efficient.

Great Render though

Cheers,

Ronen.

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  • 1 year later...

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