wreath Posted January 9, 2008 Share Posted January 9, 2008 (edited) Hi folks i have an import issue i built 10 seperate mesh geometry in 3d smax and want to import in houdini 9 i exported it from max with .obj file format and import in houdini but all the seperated objects becomes 1 object in houdini and have an odd shadows how can i solve this? cheers, yigit Edited January 9, 2008 by wreath Quote Link to comment Share on other sites More sharing options...
cellchuk Posted January 9, 2008 Share Posted January 9, 2008 (edited) Hi folks i have an import issue i built 10 seperate mesh geometry in 3d smax and want to import in houdini 9 i exported it from max with .obj file format and import in houdini but all the seperated objects becomes 1 object in houdini and have an odd shadows how can i solve this?cheers, yigit hi, I haven't used a geo from 3dmax before but as far as I know the exported objs from maya always come reversed (normals) so you might need to append a reverse sop to fix the "shadow" problem and for the seperated objects. It probably groups the seperate objects and put them in 1 geo. so try middle clicking on the file node to see if there are any groups. you can seperate the groups afterwards. cheers selcuk Edited January 9, 2008 by cellchuk Quote Link to comment Share on other sites More sharing options...
kubabuk Posted January 9, 2008 Share Posted January 9, 2008 Hi, While importing from max remember that obj files come with the inverted normals. If you have separate objects in max they will appear in houdini as different groups. So you cad easily extract each one with the delete sop. Cheers kuba Quote Link to comment Share on other sites More sharing options...
wreath Posted January 9, 2008 Author Share Posted January 9, 2008 Hi again first thanks for the replys, i used delete subs it works but in some cases i must import many objects like 50 pieces and "delete sub" can become a pain is there any easy way? and i used the reverse(tried all in the menu) sub too but shadows still looks weird my scene; Quote Link to comment Share on other sites More sharing options...
michael Posted January 9, 2008 Share Posted January 9, 2008 I'm not sure I understand why you're using delets and then just merging everything back together... can you upload an example file? Quote Link to comment Share on other sites More sharing options...
wreath Posted January 9, 2008 Author Share Posted January 9, 2008 You'r right Michael, just added it for seeing all objects together, and still cant solve my problems, uploaded my scene file h.hipnc Quote Link to comment Share on other sites More sharing options...
michael Posted January 9, 2008 Share Posted January 9, 2008 in your file turn on the lock on the file SOP... then upload again Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted January 9, 2008 Share Posted January 9, 2008 (edited) I think we might be talking about a 3ds Max thing ... when exporting from 3ds Max, instead of file .. export, file ... export selected. You'd have to export these individually otherwise it will show up as one mesh. The file SOP and a single geometry node presumes a single mesh even if there are different "elements." Once you have 10 different obj's on the hard drive, you can choose between importing them into 10 different file sops, or a single file sop in each of 10 geometry nodes. The first will still give you a single mesh, but in 10 different operators so you can work with them separatly, the second will give you 10 different objects within the Houdini scene. Think of everything inside of a geometry node as a single object in max, when you are in the geometry node ... it's like accessing the modifier stack of a single object. Geometry Network = Modifier Stack Edited January 9, 2008 by andrewlowell Quote Link to comment Share on other sites More sharing options...
wreath Posted January 9, 2008 Author Share Posted January 9, 2008 Michael it isnt locked but i uploaded again with max's obj. file Andrew thanks a lot, i guess i better give some info about scene i built simple pre fractured geometry (23 pieces) in max (using max for modelling stuff) and want to collapse it in Houdini i have to make all pieces seperate geometry because of RBD operations, as i understand from you; 1- exporting all pieces one by one sounds arduous but it provides different geo's in houdini without any delete sub operation. 2- exporting all pieces in one time needs some extra delete sub tool work on houdini. i think 1=2 both of them needs some extra work and there is no other way?! and the other issue i'm still suffering from shadow problem Houdini_file_Max_obj_file.rar Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted January 9, 2008 Share Posted January 9, 2008 You might try collada export / import. I always model my stuff in Max as well, but in terms of procedural geometry / fracturing etc I would think it's best to work those system out in Houdini, Houdini is made for that stuff, Max isn't. Quote Link to comment Share on other sites More sharing options...
wreath Posted January 9, 2008 Author Share Posted January 9, 2008 Never heard anything about collada is it for multiple export works? Quote Link to comment Share on other sites More sharing options...
andrewlowell Posted January 10, 2008 Share Posted January 10, 2008 (edited) here's a PDF ... Max using colladaMax has both import and export. Houdini only has import but it's native. http://www.khronos.org/developers/library/...ax-and-Maya.pdf here's the plug http://www.feelingsoftware.com/content/view/65/79/lang,en/ Edited January 10, 2008 by andrewlowell Quote Link to comment Share on other sites More sharing options...
wreath Posted January 10, 2008 Author Share Posted January 10, 2008 (edited) Thanks for all your help Andrew BTW i solved the shadow prob with using facet sub (check:cusp polygons & post compute normals) Edited January 10, 2008 by wreath Quote Link to comment Share on other sites More sharing options...
mrsmary Posted January 10, 2008 Share Posted January 10, 2008 you want separeted objects from one imported file right. my solution is 1. import your file 2. add a point sop if your normals are messed. add normals and simply put "-" infront of NX,NY,NZ 3.append a connectivity sop 4.append a partition sop. entity=primitives, Rule=anyname$CLASS. this will give you all the pieces that should be separeted as anyname0,anyname1.... and so on here you have seperated primitives 5. do whatever you want to do. for example append a transform sop. just check in the group section,and choose one from the list. so as to make it more houdinish,study copy,stamp stuff. and fasten your seat belt next time. hope you be good soon. Quote Link to comment Share on other sites More sharing options...
mrsmary Posted January 10, 2008 Share Posted January 10, 2008 or,dunno if such a thing can be done in max,but why not. simply try to group the objects first in max(if it is possible) then export it. in houdini they all come seperatly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.