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Depth Of Field


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thanks, will try it again :rolleyes:

the help is pretty clear about DOF...

Home > Rendering > Depth of Field

maybe try it on a really simple scene - the old grid, tube, sphere fallback...

once you get something going there, compare it to the scene you're working with...

HTH

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remember that you can

select your camera

hit Enter in the viewport to bring up the camera handle

then hit "z" to change to the focus handle

you can put the little red square at the distance you want to be in focus, and use the arrows to determine the 'depth' of the focus...

HTH

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you should also hit ENTER with the camera selected in the viewport.

Right click the camera node in the viewport and choose:

Full Frustum Clipping

and Frustum handle.

Change the F-Stop Value

Right Click again: Focus Frustrum Clipping

And suddenly the depth of field appears in the viewport.

(It is a combination of changing the value and chosen the clipping options.)

This sound rather mystical, but I haven't found another way yet.

Don't know why and when but sometimes this also clips in the shaded camera view (focused: shaded - out of focus: unshaded)

Also the F-Stop values don't match real camera values.

I have scenes where a F-Stop of 0.05 produces a nice DOF effect - others need values like 80 or even 1000 ...

Georg

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  • 3 weeks later...
it worked, thanks. just my personal fault :) but as my excuse, I'm used to xsi, where You never would render real dof :lol: mantra dof is amazingly fast

Hi Guys !

Thanks for the great tip its really easy and it really worked.

thanks .

here is the hip file.

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Hi Guys !

Thanks for the great tip its really easy and it really worked.

thanks .

here is the hip file.

Hi sorry for not upload the hip file I have beeb trying to upload it both as hip and zip file but its not getting uploaded for some reason.if any one wants them just pm me their email and I will send it over to them.thanks .

Actually after reading the post I studied the Jason's file uploaded in the unofficial displacement challenge and I got the practical concept of how it works properly.

regards,

Zohaib

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