archz2 Posted 11 hours ago Share Posted 11 hours ago (edited) I'm trying to import an fbx model with embedded textures but the textures don't show up in the render. They get hidden in render because of this shop material attribute that I have to delete for each and every piece of the watch. Is there an automated way to delete this attribute instead of entering the node for every piece inside the wristwatch? I converted the embedded materials by using ODtools. Here's the project file. https://www.dropbox.com/scl/fi/e8803p5cmz2pw3vsct820/wristwatch-material-challenge.zip?rlkey=kys5oyueemjzkv9k7d86vrb9j&st=4wpwuhkt&dl=0 Edited 11 hours ago by archz2 Quote Link to comment Share on other sites More sharing options...
fencer Posted 9 hours ago Share Posted 9 hours ago (edited) 1. Create an attribdelete with required parameters 2. Windows > Python Source Editor selected_nodes = hou.selectedNodes() source_node = selected_nodes[0] subnet_path = "/obj/Hublot_King_Power_F1___Watch_fbx" subnet = hou.node(subnet_path) file_nodes = [n for n in subnet.allSubChildren() if n.type().name() == "file"] for file_node in file_nodes: parent = file_node.parent() copied_node = source_node.copyTo(parent) outputs = file_node.outputs() copied_node.setInput(0, file_node) 3. Select attribdelete to copy to 4. Appy script It will copy-paste selected node into each node in Hublot_King_Power_F1___Watch_fbx subnetwork and attach it to file* node Edited 5 hours ago by fencer Quote Link to comment Share on other sites More sharing options...
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