archz2 Posted yesterday at 04:56 PM Share Posted yesterday at 04:56 PM (edited) I'm trying to import an fbx model with embedded textures but the textures don't show up in the render. They get hidden in render because of this shop material attribute that I have to delete for each and every piece of the watch. Is there an automated way to delete this attribute instead of entering the node for every piece inside the wristwatch? I converted the embedded materials by using ODtools. Here's the project file. https://www.dropbox.com/scl/fi/e8803p5cmz2pw3vsct820/wristwatch-material-challenge.zip?rlkey=kys5oyueemjzkv9k7d86vrb9j&st=4wpwuhkt&dl=0 Edited yesterday at 04:57 PM by archz2 Quote Link to comment Share on other sites More sharing options...
fencer Posted 23 hours ago Share Posted 23 hours ago (edited) 1. Create an attribdelete with required parameters 2. Windows > Python Source Editor selected_nodes = hou.selectedNodes() source_node = selected_nodes[0] subnet_path = "/obj/Hublot_King_Power_F1___Watch_fbx" subnet = hou.node(subnet_path) file_nodes = [n for n in subnet.allSubChildren() if n.type().name() == "file"] for file_node in file_nodes: parent = file_node.parent() copied_node = source_node.copyTo(parent) outputs = file_node.outputs() copied_node.setInput(0, file_node) 3. Select attribdelete to copy to 4. Appy script It will copy-paste selected node into each node in Hublot_King_Power_F1___Watch_fbx subnetwork and attach it to file* node Edited 20 hours ago by fencer Quote Link to comment Share on other sites More sharing options...
archz2 Posted 11 hours ago Author Share Posted 11 hours ago 12 hours ago, fencer said: 1. Create an attribdelete with required parameters 2. Windows > Python Source Editor selected_nodes = hou.selectedNodes() source_node = selected_nodes[0] subnet_path = "/obj/Hublot_King_Power_F1___Watch_fbx" subnet = hou.node(subnet_path) file_nodes = [n for n in subnet.allSubChildren() if n.type().name() == "file"] for file_node in file_nodes: parent = file_node.parent() copied_node = source_node.copyTo(parent) outputs = file_node.outputs() copied_node.setInput(0, file_node) 3. Select attribdelete to copy to 4. Appy script It will copy-paste selected node into each node in Hublot_King_Power_F1___Watch_fbx subnetwork and attach it to file* node Thank you!! Wow! This worked quite well! Is it also possible to set the display flag to attribdelete inside each of the parts in bulk too? Quote Link to comment Share on other sites More sharing options...
archz2 Posted 10 hours ago Author Share Posted 10 hours ago (edited) Another thing. Is there a direct way to select materials of each piece rather than checking what material is applied to it in the render tab by selecting the obj node and then going to the matnet and then searching for the name amongst 50 materials used in the project, and then clicking the material node? If I click on this button on the right side of material it opens a window containing list of all materials inside the model. Doesn't open the directly the material network of the material applied to the geometry piece. Jump to operator button right next to it only shows this panel. Edited 10 hours ago by archz2 Quote Link to comment Share on other sites More sharing options...
fencer Posted 3 hours ago Share Posted 3 hours ago Quote Is it also possible to set the display flag to attribdelete inside each of the parts in bulk too? attribdelete is set as render node already Quote Jump to operator button right next to it only shows this panel. not sure I understand what this issue is, jump to operator shows exact material applied to the node Quote Link to comment Share on other sites More sharing options...
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