Jordan Posted March 23, 2008 Share Posted March 23, 2008 Hi, everybody. It has been 8 months i didn't use houdini. So i decided to use houdini to design my store rack. Here i attached the wireframe and the basic render.. of the model. I believe the render could be faster, if i know how to setup deep shadow in H9. ( I failed to find the the load shadow shader para in the light pane) Can anyone tell me how to fire up deep shadow please? Next i'm going to add some shader... Comment and criticism r welcome. Quote Link to comment Share on other sites More sharing options...
Jordan Posted March 24, 2008 Author Share Posted March 24, 2008 here small update. Added facet SOP to make the wire mesh looks solid. Quote Link to comment Share on other sites More sharing options...
Jordan Posted March 24, 2008 Author Share Posted March 24, 2008 another small update, shader has been added. if i am not lazy, i would add ceramic tile on the ground, wall texture and such. Quote Link to comment Share on other sites More sharing options...
stu Posted March 24, 2008 Share Posted March 24, 2008 Good stuff! Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 24, 2008 Share Posted March 24, 2008 Hi, everybody.It has been 8 months i didn't use houdini. So i decided to use houdini to design my store rack. Here i attached the wireframe and the basic render.. of the model. I believe the render could be faster, if i know how to setup deep shadow in H9. ( I failed to find the the load shadow shader para in the light pane) Can anyone tell me how to fire up deep shadow please? Hi Jordan, Welcome back! The store rack is looking good! Yes, please add some ceramic tiles. In H9, go to the Shadows tab of the Light, change Shadow Type to Depth Map Shadows & by default, the Transparent Shadows toggle is checked which means the light is generating deep shadows. In H9, the light & shadow shader is bundled into the light so you don't have to manage a shadow shader now. The Depth Map Options are controlling the shadow shader parameters bundled within. If you really want to use a shadow shader, you can use a Light Template instead which is the light from H8. Hope the above helps! Cheers! steven Quote Link to comment Share on other sites More sharing options...
Jordan Posted March 25, 2008 Author Share Posted March 25, 2008 Hi Jordan,Yes, please add some ceramic tiles. In H9, go to the Shadows tab of the Light, change Shadow Type to Depth Map Shadows & by default, the Transparent Shadows toggle is checked which means the light is generating deep shadows. In H9, the light & shadow shader is bundled into the light so you don't have to manage a shadow shader now. The Depth Map Options are controlling the shadow shader parameters bundled within. If you really want to use a shadow shader, you can use a Light Template instead which is the light from H8. Hope the above helps! Cheers! steven Thanks steven and stu for your comments. After few days playing with the new mantra, i notice the speed of mantra has been increased significantly. So I believe it would allow me to render some hot G.I. stuff like what i see in those vray gallery. Next, I m going to work out some car render. ( steven, sorry for those ceramic tiles, i have sent those render for the carpenter to build the rack and feel unmotivated to work on the same piece from now ) More wip coming soon. ( Excited, the new H9 bundled shader looks really good. don't not need to go back n forth in VOP to create some generic shader like previously in H8.) Quote Link to comment Share on other sites More sharing options...
cellchuk Posted March 26, 2008 Share Posted March 26, 2008 nice rack :thumbsup: Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted March 26, 2008 Share Posted March 26, 2008 Nice - good job! Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 27, 2008 Share Posted March 27, 2008 Thanks steven and stu for your comments.After few days playing with the new mantra, i notice the speed of mantra has been increased significantly. So I believe it would allow me to render some hot G.I. stuff like what i see in those vray gallery. Next, I m going to work out some car render. ( steven, sorry for those ceramic tiles, i have sent those render for the carpenter to build the rack and feel unmotivated to work on the same piece from now ) More wip coming soon. ( Excited, the new H9 bundled shader looks really good. don't not need to go back n forth in VOP to create some generic shader like previously in H8.) No problem. Just make sure you show us more renders! Cheers! steven Quote Link to comment Share on other sites More sharing options...
Jordan Posted March 27, 2008 Author Share Posted March 27, 2008 Hi guys, thanks for your warm replies. I am working on a hobby project now. Today is Day 01. Working on the background model of the animation now. Here is the reference photo of the background which i downloaded from flickr. Photographer name is Jens Karlsson. Here is the dummy object that i placed along with the camera. Going to watch the Procedural City DVD tonight to learn how to build the background procedurally. enjoy myself. Will keep update when i have new progress, thanks. Quote Link to comment Share on other sites More sharing options...
Jordan Posted March 31, 2008 Author Share Posted March 31, 2008 here some little update. almost finish model the building at the left side. here is the progress. close-up. Quote Link to comment Share on other sites More sharing options...
Andz Posted March 31, 2008 Share Posted March 31, 2008 That is looking really good Jordan! Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted March 31, 2008 Share Posted March 31, 2008 Hey Jordan Really good work man not just the rack but the buildings also a very good start. Really looking forward to seeing more. You are doing a great job. Great job on the lighting on the rack too. Maybe the rack should be placed in the Gallery? Great Work Again, Nate Nesler Quote Link to comment Share on other sites More sharing options...
jjstanley Posted April 1, 2008 Share Posted April 1, 2008 Both projects are looking very good Quote Link to comment Share on other sites More sharing options...
Jordan Posted April 2, 2008 Author Share Posted April 2, 2008 (edited) Hey JordanReally good work man not just the rack but the buildings also a very good start. Really looking forward to seeing more. You are doing a great job. Great job on the lighting on the rack too. Maybe the rack should be placed in the Gallery? Great Work Again, Nate Nesler hey Nate, thanks for your kind words. The rack is unfinished work, I think I will place my finished work in the gallery if i have one. too bad i don't have any. OK. Doing a lighting test on the finished model to check for errors in modeling. I've noticed sharp bevel doesn't look good in occlusion render. i think i gotta kill those bevel. Don't know what happen to those black line at the bottom of the render, it must be something wrong with my model, have to go back and further investigate. Lightning fast G.I render in mantra 9(at least 2 times faster than 8). i was thinking to use vray n 3dsmax for this project but i've changed my mind now. And vray not as fast as i thought, i used vray for my last architectural render, but the result definitely looks good, is a trade-off. Still remember those H8 days, when come to g.i. render, i always goto the balcony to have my cigarrate break heh ok, here is the render. Edited April 2, 2008 by Jordan Quote Link to comment Share on other sites More sharing options...
stu Posted April 2, 2008 Share Posted April 2, 2008 Nice work! Yeah, raytraced ambient occlusion is like an alarm for geometry - it'll point out anything that is misbehaving. Check to see that you don't have any reversed polygons. Quote Link to comment Share on other sites More sharing options...
Davide Posted April 2, 2008 Share Posted April 2, 2008 Nice job man!! Quote Link to comment Share on other sites More sharing options...
Jordan Posted April 8, 2008 Author Share Posted April 8, 2008 (edited) Here, little update. 50% completed of the second building. Gonna add window frames, glasses, bevel edges and some detail on the pillar. After that, it should be some pipes and air-cond fan to model. Can't wait for texturing and lighting. (so excited, but that's always some house chores to do at night ) here a little test for color bleed.(prepair for the render later.) Edited April 8, 2008 by Jordan Quote Link to comment Share on other sites More sharing options...
Marc Posted April 8, 2008 Share Posted April 8, 2008 hey Nate, thanks for your kind words. The rack is unfinished work, I think I will place my finished work in the gallery if i have one. too bad i don't have any. Hey Jordan I may have to check what we wrote and clarify a little, but you're more than welcome to upload WIP's to the gallery. The only caveate we have is that you only tick the 'create thread' button if it's a finished piece. But if it's a choice of uploading something that looks good but isn't quite finished (and may never be) and not uploading at all, then I say put it up there. The more the merrier . Cheers Marc Quote Link to comment Share on other sites More sharing options...
Netvudu Posted April 8, 2008 Share Posted April 8, 2008 Very nice stuff!...I also like the color bleeding test...could we take a quick look at the hip file for the three spheres with color bleeding? It would be great for learning a bit on GI setups. At any rate it Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.