pbowmar Posted September 20, 2008 Share Posted September 20, 2008 OK here's a 45 minute stab at it. Uses 400 polygons total, though this image is probably 200 or so in the field of view. Simple for() loop over a Boxes VOP with some randomization per polygon and iteration. Oh, in a Displacement shader if the artifacts and cracks don't give it away. Lots of problems obviously. When the smaller upper iteration boxes hit the edges they flow over and make a mess. I need to actually think about this instead of just stringing things together Rendered with AO and a single shadow casting light, default plastic Surface shader. Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
pbowmar Posted September 21, 2008 Author Share Posted September 21, 2008 OK here's a slightly better one, I just push the normals up in Y for each iteration. Doesn't look as cool though, so some combination of the two is in order I think. Perhaps taking the incoming normal and biasing it toward Y but still letting it go a bit off Y might do the trick. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 21, 2008 Share Posted September 21, 2008 OK here's a slightly better one, I just push the normals up in Y for each iteration. Doesn't look as cool though, so some combination of the two is in order I think. Perhaps taking the incoming normal and biasing it toward Y but still letting it go a bit off Y might do the trick. Nice!! It's definitely cleaner - but yeah, I kinda miss some of the curved surfaces.. Quote Link to comment Share on other sites More sharing options...
zasid Posted September 21, 2008 Share Posted September 21, 2008 Cool work Peter Keep it coming ! Quote Link to comment Share on other sites More sharing options...
pbowmar Posted September 22, 2008 Author Share Posted September 22, 2008 Here's V3. This still only has vertical normals, but I've mixed in Hex and Dots which makes it more interesting. Also has a super basic Surface shader now that puts a dark noise in the lower areas and basic boxes in the upper. Of course, the UVs get stretched to uselessness on the edges of the raised areas, I have to think about that too Time runs out, we'll see if I can take it farther or not. Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
crunch Posted September 22, 2008 Share Posted September 22, 2008 Of course, the UVs get stretched to uselessness on the edges of theraised areas, I have to think about that too Time runs out, we'll see if I can take it farther or not. Are you using displacement re-dicing? I assume that for greebling, you'd probably want this feature turned on, right? Quote Link to comment Share on other sites More sharing options...
pbowmar Posted September 22, 2008 Author Share Posted September 22, 2008 Are you using displacement re-dicing? I assume that for greebling,you'd probably want this feature turned on, right? Yup redicing and full Coving too. Here's a vid that shows some popping. Mantra is telling me that geometry is displaced .4 but disp bounds are .6 so I'm not sure if higher disp bounds would help. This is pretty extreme displacement so I'm going to test with a single pass of real geometry but then my scene might get too heavy http://embrace-movie.net/temp/GreeblerTest_v0003.mp4 Cheers, Peter B Quote Link to comment Share on other sites More sharing options...
Jason Posted September 22, 2008 Share Posted September 22, 2008 Hey Peter, Since you're so close to the surface, grazing it like that - perhaps you could experiment with changing your Measurer too? Perhaps upping the Z-Importance on it could help? Quote Link to comment Share on other sites More sharing options...
stevenong Posted September 22, 2008 Share Posted September 22, 2008 Hey Peter, Nice stuff! I like the dof in the render. Cheers! steven Quote Link to comment Share on other sites More sharing options...
pbowmar Posted September 22, 2008 Author Share Posted September 22, 2008 Ah, good call, thanks Jason! Yes, that last frame goes through displaced polys which is why it stops there I will play some more when I get the chance. Steven, I just had to try the DOF Cheers,, Hey Peter,Since you're so close to the surface, grazing it like that - perhaps you could experiment with changing your Measurer too? Perhaps upping the Z-Importance on it could help? Quote Link to comment Share on other sites More sharing options...
Jason Posted September 22, 2008 Share Posted September 22, 2008 Ah, good call, thanks Jason! Yes, that last frame goes through displaced polys which is why it stops there I will play some more when I get the chance.Steven, I just had to try the DOF Cheers,, Oh, and you might want to check out the predice (not re-dice) feature too Quote Link to comment Share on other sites More sharing options...
Rvb Posted September 26, 2008 Share Posted September 26, 2008 Ohh I like the video! Nice working Would you mind posting or sending the hip file so I can learn from it? Quote Link to comment Share on other sites More sharing options...
Marc Posted September 26, 2008 Share Posted September 26, 2008 Hey Rogier At the end of the challenge people will release the hipfiles for their entries. This is so no-one cheats . M Quote Link to comment Share on other sites More sharing options...
Jason Posted September 26, 2008 Share Posted September 26, 2008 Hey RogierAt the end of the challenge people will release the hipfiles for their entries. This is so no-one cheats . M I am itching to put something together for this too... but that would be bad (slight conflict-of-interest:)) Perhaps I can put in a non-entry entry.. Quote Link to comment Share on other sites More sharing options...
edward Posted September 26, 2008 Share Posted September 26, 2008 Well, I'd rather have you put in an entry than to judge the challenge if that's what you mean by the conflict of interest. Quote Link to comment Share on other sites More sharing options...
pbowmar Posted November 1, 2008 Author Share Posted November 1, 2008 Here's my .hip file finally! Sorry no OTL right now, if I lose points, well, I'm used to losing Cheers, Peter B Greeblies_v0005.hip.zip Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 3, 2008 Share Posted November 3, 2008 Yes, I know you speak from experience. Heheh... Quote Link to comment Share on other sites More sharing options...
pbowmar Posted November 3, 2008 Author Share Posted November 3, 2008 Yes, I'm well aware Not that it's happened recently! Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 4, 2008 Share Posted November 4, 2008 I know. I've been busy busy busy. Quote Link to comment Share on other sites More sharing options...
Marc Posted November 4, 2008 Share Posted November 4, 2008 what are you chaps on about? Quote Link to comment Share on other sites More sharing options...
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