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Challenge 2 - Greeble : rdg "..~|--|~.."


rdg

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do you have images without edge lines?

greeble.png

Just a vanilla Houdini.

The approach I use works best if shaded with constants ... as you know I hardly use non-constant materials or lights at all.

If my way of creating geometry is smarter than a brute force copySOP can be left for esotheric discussions.

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  • 2 weeks later...

Thanks!

I reread the rules and must admit that I need to work on my poly count, though :)

So here it is:

Less polygons, higher detail and also higher render times.

It also addresses the selectiveness feature - in this case greebling by primitive area.

post-960-1223916074_thumb.jpg

I guess I followed this route for completeness.

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Bling Bloom Bang

Tried to get some new shapes on to the greebles.

This somehow attracts me. It's like a level from some weird weird puzzle game. I wonder what a night shot would look like. All those signs glowing like neon lights:)

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Final submission

post-960-1224150760_thumb.jpg

As I won't have time tomorrow I attached my OTL, a sample scene and an image.

Neither night nor puzzle mode made it into the release candidate.

The OTL exposes a stamp parameter for antennae and stuff:

stamp("../rdg_greeble1/copy_antaneas", "pnum", 0)

Path to rdg_greeble depends on your setup.

rdg_greeble.tar.gz

Edited by rdg
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