mondi Posted October 30, 2008 Share Posted October 30, 2008 I miss the OpenGL ROP, there are just too many situations (in my work at least), where mantra is simply not an option. So I decided to write my own . It's been nice moving on from the game world where one strives to maintain high frame rates, to see what is possible with todays graphics hardware / shading languages. I'll try to keep this topic updated if there's any interest. Quote Link to comment Share on other sites More sharing options...
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