TheUsualAlex Posted July 20, 2002 Share Posted July 20, 2002 Umm... is it just me or is it that Houdini's selection handles is still a bit buggy under Windows...? After modeling for a while, eventually, I just can't select anything... Sometimes when I tried to select edges, some edges just won't get selected no matter how I box-drag select that one specific edge from any camera angle... My only remedy? Restart Houdini... Brrr.... Quote Link to comment Share on other sites More sharing options...
Jason Posted July 21, 2002 Share Posted July 21, 2002 yep, i must admit i've handle my share of grief with the handles. hopefully they fix em up just right for houdini 5.5 in the next couple of weeks, but i still think they'll remain a bit buggy for a while :-/ Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 21, 2002 Share Posted July 21, 2002 I haven't had the issue that Alex had. However, on occasion I had a problem where I would extrude a polygon, immediatly undo it, but the handle would remain in the extruded position. It's weird, it never once happened when I was modeling baphomet, but I was starting another little model when this problem appeared. Quote Link to comment Share on other sites More sharing options...
MG Posted July 24, 2002 Share Posted July 24, 2002 I had this aswell TheUsualAlex. I also hope it will be fixed in 5.5 Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 24, 2002 Author Share Posted July 24, 2002 I am using 5.5 beta at the moment. As of the last beta I got from sidefx, it's I am still experiencing some fruatration with it... not that it's a major work hinderance, I tend to find ways to get around it. Just annoying at times especially when my patient runs out. I doubt we'll see the 100% stabalized version of selection handle until v6... Oh well. I guess I can wait. (As long as they implement hair, cloth, and fluid dynamics ) Quote Link to comment Share on other sites More sharing options...
MG Posted July 24, 2002 Share Posted July 24, 2002 I am using 5.5 beta at the moment. As of the last beta I got from sidefx, it's I am still experiencing some fruatration with it... not that it's a major work hinderance, I tend to find ways to get around it. Just annoying at times especially when my patient runs out. I doubt we'll see the 100% stabalized version of selection handle until v6... Oh well. I guess I can wait. (As long as they implement hair, cloth, and fluid dynamics ) Ah yeah. But maybe the full version will surprise us all (in terms of fixing and implementing ) Quote Link to comment Share on other sites More sharing options...
betty Posted July 26, 2002 Share Posted July 26, 2002 Yes i've had problems relating to the selection handles, especially when selecting reference points or edges for orientations. Some edges simply will not allow themselves to be selected! I really hope they get this thing together for v5.5. I mean it is one of the most basic modeling components! how can you overlook it as not a priority in the SOPS department? Betty Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 26, 2002 Share Posted July 26, 2002 betty, I don't know if it's the same thing, but sometimes when I can't click on a particluar edge during PolySplit, I switch to wireframe and Houdini will then see the edge. Might be the same deal, maybe not. Quote Link to comment Share on other sites More sharing options...
betty Posted July 26, 2002 Share Posted July 26, 2002 DaJuice, Yeah, polysplit mode is a bother. Sometimes i have to zoom out so i can click on an edge or point!? and i wasn't all that close-up either. But overall it is way too sensitive in polysplit mode in simply selecting the point/edge and that's after hassling with the orientation picking for the handle....it really can be a pain! I'll give your "switch to wireframe" suggestion a go,...thanks. Betty Quote Link to comment Share on other sites More sharing options...
MG Posted July 31, 2002 Share Posted July 31, 2002 I installed the latest TCL/TK libs and Houdini seems to work better than ever! I mean, it used to be slow when other programs were running on the background. It still is, a very little. But the speed has increased to many. Quote Link to comment Share on other sites More sharing options...
plan9 Posted July 31, 2002 Share Posted July 31, 2002 betty, sounds like the polysplit tool is giving you some troubles. if im understanding you correctly, i may have a work around for you. option: make object groups so you can hide/show them when you need to. (exactly like layers in maya) spacebar + g homes the viewer onto selected points/prim/handles etc.. once homed you can toggle around the selected point(s) axis, this makes it a hell of alot easier to navigate in the viewer, esp. if you are splitting small polys surrounded by dozens of other polys. Make sure you adjust the clipping plane, i think by default its pretty low. also, when splitting, do cntrl + RMB to bring up the option box and you will see *snap to edge midpoint*....check this option and you will always split into the center of your quad. (THANKS MARC ) hopefully im on the right track here if not im sure someone will benefit from this HEH... mike C. Quote Link to comment Share on other sites More sharing options...
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