Jump to content

little feather simulation


Recommended Posts


this is the topic to the modelprocess of the feather (notfinished)


no i`d like to do a littel simulation using a popnetwork after copying the feather...

problem is when my root ore skinobject, where the fur is geneated from, is moved by any kind of simulation (pop`s ore rbd) the thing does not work.

only the skinobject without the fur is affected.

when i do it manually ... simply transforming the skingeo by keyframes it works fine ...(after parenting the skin and furobject together in scene level)

so the fur simulation itself for the original object works....

may you can give me a little hint for a woking setup


Link to comment
Share on other sites

can you post a little test file?

and have you looked at this:


I think it also depends at what scale this feather is going to be. If its on a bird with thousands of other feathers or floating in the distance then you could probably just run some noise through it using a VOP SOP. Is it a close up where you need full dynamics?

Edited by SpencerL
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...