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pillar(tube) turning into fluid


linhan4444

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Hi,

From the name of your file, it says pillar(tube) turning into fluid. So, is it water or mercury? If it's water, the gravity is too low and it feels too thick. If it's mercury, I don't know how it exactly moves but I expect it to slide more on the ground? Also, you're getting lots of spikes from the surfacing so you should try to control the pscale of the particles or use a Peak SOP followed by a Smooth SOP to help with the surfacing. Or just the Smooth SOP.

Hope the above helps.

Cheers!

steven

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I agree. Much more gravity and less friction with the floor.

Seeing how you are using SPH fluids, I would recommend to simulate a couple of times with the same res and different seed, merge both solutions and feed that to the Particle Fluid SOP.

Also, if you end up with something that looks nice but is still slow on some parts, remember you can feed the particles through CHOPs and avoid resimulating for some simple changes.

Edited by Netvudu
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