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steam scattering using pyro shader


miko3d

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hi Guys,

I have been having fun with Pyro lately,Im planning to have a nice setup for building steam objects like clouds,train steam etc...

till now I found the Pyro shader the most flexible, even though its meant to be used for pyrotecnics.

im planning to build a setup to shoot points from an hemisphere radially and inwards against a fluid simulation and have a particle cloud built out of it, then load it to the fire pc slot of the scatter and this way simulate a realistic ambient light scatter for the pyro shader.

The phase value works great, but i really want to see how far i can push this shader,

im wondering if this is a good plan

any ideas would be great!

thx

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I don´t know if it is because of the scattering or the shadows, but that shading looks fantastic.

I could be wrong, but I think that shader was researched by Mario Marengo. If you´re lucky enough he might have take a look around here...

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