Jump to content

I'll pay individual fluid videotutorials


blackchicken

Recommended Posts

Hello, I dont know if Im in right forum (general chat) but Ill try it.

I need learn fluids, various examples. I could learn it by my self but I have lot of work with another stages in houdini, much more needful for switching from maya. Problem is that In maya I never use fluids, so Im absolute begginer with this beatiful effects. Of course I look all videotutorials on side fx about pyroFX, but I need more specific examples. So I decited detach some money from my money bill (sorry beatiful girls, but hight quality information has more priority in this stage :( ) :rolleyes:

So my question is, Is there some fluid master which will be interesed in creating videotutorials in houdini for special cases? Im confident that not only me will buy it. There is a lot of people which need fast learning in some branches of houdini. I know that you are wery bussy on various interesting projects, but if I dont ask I dont get answer :rolleyes:

I need quick set up and understand warious fluid motions, forces, and gass, fluid specific settings which creates main shape of fluids.

1. example: Bulb explosion. Nice thin fluid motion,reusing to similar cigarete smoke

2. example: Simple side explosion with ,after coling, up movement

3. example: falling smoke, Hight resolution falling smoke

http://www.youtube.com/watch?v=0EVLsLreXFY&feature=related

4. example: The beautist one, Nuclear explosion, final exam of fluids :rolleyes:

cca in 1 minute of clip

http://www.youtube.com/watch?v=LuwFBDs1Jg4&feature=related

So there is effects in which Im interest in. Need explanation how to set up fluid simulation, lowres hires, how to effectively light fluids and ofcourse rendering issues. Speed tricks, flickering free atc... Idea is, learn basic different setups ready to use in production with as much as possible details. So just thing about it, if there is somebody who like learning, want to share information to another people which are interested in specific effects we will price it.

You could contact me: jankurimsky@seznam.cz or write here on forum

For those who are interested in learning fluids and want to spend some money for quality information learned from specific and friendly little projects form scratch, just write some here, if you need another fluidy effect, just post link and we could put together another set of examples. but I thing my exaples is different from each other and after learning and understanding it, it is possinle create wide area of fluid simulations.

So thats all. Beautiful day to all of you...BC....

Edited by blackchicken
Link to comment
Share on other sites

Hello

I bought almost all videos from cmiVFX exept this one, becouse fluids like liquids are not interesting for me at this time, I need very similar examples of links I have posted, smokes, fires atc. Thanks for repply. My offering is still more than actula. Thanks...BC....

That dvd actually covers a lot more data management than liquid specific information, which is why it is such a good dvd. A huge amount of that knowledge is transferable to smoke and fire or particle manipulation in general. I personally highly recommend it.

Some of the tutorials you are asking for are interesting examples and could perhaps also be turned into effects challenges, that always gives interesting results.

For now there are very few step by step tutorials available - you will have to invest some time. Hopefully in the future there will be more available.

There are some simulations & scene files that I developed that might help you here:

http://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc09/Claes/index.html

Also just out of curiosity, say that someone was to make a tutorial covering that exploding bulb effect. And the entire tutorial would probably be about 1 hour long from start to finish. How much would you be willing to pay for a tutorial like that?

- ofcourse you are not the only one interested in tutorials like that, so let's say 100 people are interested in this specific tutorial. How much would each person contribute?

Link to comment
Share on other sites

Also just out of curiosity, say that someone was to make a tutorial covering that exploding bulb effect. And the entire tutorial would probably be about 1 hour long from start to finish. How much would you be willing to pay for a tutorial like that?

- ofcourse you are not the only one interested in tutorials like that, so let's say 100 people are interested in this specific tutorial. How much would each person contribute?

I would have a look at some other website offering those kind of videos. For example thegnomonworkshop.com sells smaller videos (around 1 hour) for 15$. If someone makes good tutorials explaining how to create those effects from start to finish, I'll be glad to pay that price or even a bit more. The problem would probably be the protection of your tutorial videos across internet.

Link to comment
Share on other sites

briliant

thanks for reply

thanks peter for links, beatiful work like always, love your jam ;)

So about money I`m with BR1, say one example for 15$ all examples together like cmiWFX around 50$ For us, Houdini users, specialist for destruction :ph34r: , is fluids useful in lot of cases. So I thing, 15$ or 50$ will return many times ;) Of course write there any other ideas, its about suasion.

About protection, Tutorials will be for us, (or for me :P ), so, If somebody do it, lost some time and show us techniques, which we will learn long time alone,it is propriety pay for that (if you want a tutorial), our comunity is not sooo big and I hope there is people which can value good work. By the way,if it will succes, we will be happy, teacher earn some money, and............everybody will be happy :D If it will work, more tutorials could be done. specific, from A to Z, exactly what we need. Not only boring theory, but specific cases from production. Workflow and nice simulation with beatiful render ;) What do you thing guys?.....BC.....

Link to comment
Share on other sites

Warning, controversial content coming up ;)

"No boring theory". Well, I guess we live in times where people actually think things like that. Simply mechanically applying technique without being interested in the background. The boring theory is what distinguishes between good artists and great ones. This whole discussion is liking asking for the perfect emotional painting, but not being interested in what emotions motivated its creation.

I also question the morality of this "offer". Seeing how non-trivial and specific the tasks are that are being asked for, I might chime in and ask for a $50 tutorial of whatever complex effect I have to currently work on, then sell to clients for considerably more. Maybe a better model is to pay someone based on the amount of time that he or she spends teaching you something, and not just a final .hip file that solves all your issues. A lesson should demonstrate a broad technique, not an extremely specific result. That's like being taught how to fish by seeing the cooked fish on the plate.

I might be wrong, and I certainly don't mean to appear harsh, but something about this post just rubs me the wrong way. But that just my opinion :)

cheers,

Abdelkareem

Link to comment
Share on other sites

hello anamous

sorry for my interpretation. "No boring theory" I mean that, that I like to pay for videos which will be interesting and concrete. Theory and main workflow stay on me, there is no way out ofcourse. Need this tutorials to sort various technique in my head how use field, go around mistakes, see some tricks from somebody who work with fluids often, knows right ways. All other thing I must learn by my self. Im big fan of wery precize basics, because then you could start build stable house ;) , but Im too big fan first looking to all available sources, papers or videos whatever. If I sort it, know what aproximately do this and this, how system works, what need for stable functionality, and then I starting aplication and learning in real scene with basic idea, this learning saves me ton of time and some realy stupid attempts.....Hope it make sence ;) This tutorials is for me great start to wanderful word of fluids, nothing more, I don`t want hard learned knowleadge for free, and I hope,this concrete scenes will help a lot of people there too.thats all......BC......

Link to comment
Share on other sites

to me... boring theory would be "several years ago when fluid simulations were new it took x days to do this kind of a simulation. In those days ram was $x per MB... and you had to use a trackball mouse. Trackball mice were particularly difficult due to dust build up, but we were able to keep them clean through the use of those wet naps that you could get from your local restaurant... of course in those days, snow removal wasn't as good so you'd have to walk uphill through a snow bank to get to the restaurant, but as we all know there was enough time to kill while waiting for the fluid sim that this wasn't an issue..."

Link to comment
Share on other sites

to me... boring theory would be "several years ago..."

Perhaps, though it may be amusing to some :)

But disregarding the finer points of what may constitute "boring" versus "useful" theory for the moment... if you spend x hours watching a video which cost you $x and which has no background theory (i.e: simply shows you a mechanical sequence of actions to achieve some effect), you've just wasted all that time and all that money, because that kind of "knowledge" has an approximate lifespan of one version release (possibly less). However, It does hold the promise of instant gratification (and the appearance of practical knowledge), which is enough to hook a lot of people I guess...

That is not to say that any of the video/book/tutorial providers mentioned in this thread fall into this category (I'm not familiar with their content). I'm only talking about the relative importance of theoretical vs. purely practical knowledge. IMHO, "why" > "what+how".

I'm firmly with anamous on this.

Link to comment
Share on other sites

"No boring theory". Well, I guess we live in times where people actually think things like that. Simply mechanically applying technique without being interested in the background. The boring theory is what distinguishes between good artists and great ones. This whole discussion is liking asking for the perfect emotional painting, but not being interested in what emotions motivated its creation.

Well said!

Link to comment
Share on other sites

  • 3 weeks later...

My 2c...

I think it could be a question of not WHY we need the theory, but When and Where to teach theory.

Example:

In many mainstream martial arts classes, they first teach how to block, kick and punch... Not a deep theory. Why? Well because when you're first starting out, it's hard to understand the theory if you don't know the basics that make up the theory, ergo: how to block, kick and punch first. Plus, it's a bit more exciting in the learning process to JUMP right in, and have SOME kind of a result. Meaning: wow, I can do a flying kick. Also, the great thing is, it naturally leads to the theory, because very soon after, the students start to wonder about different situations like, when and why do i use a particular kick? etc...

In math, you learn how to count... 1, 2, 3, 4... first. WOW, you can count to a 100... Well, we've all been there, as cheesy as it sounds. We didn't start off with the theory behind the math. obviously why, because you have to have the "language" to be able to understand the theory of the math.

In final, i'd just like to say this... In the last year and a half I have studied all day every day pretty much just on houdini. so I'd like to think I have a good perspective of what it's like to be a beginner coming into houdini "now"... Next I must then say: THANK YOU to all of the odForce and SESI guys! Without you, i definitely would not be where I am now. So, then after watching all of the dvds, reading all of the comments, posts, and books... Truthfully I think there are some solid, step by step, tutorials that are missing...

I'd like this:

Particles/Fluids/RBD Destruction! A beginning to end of How to do a "professional" explosion from start to FINISH... I want to see how to take a realistic textured model of a building and have an explosion(pyrofx) that blows out the side of the wall(rbd/particles)... then how to get some interactive lighting, how to separate the effect into passes for compositing, and "it would be fantastic" to be able to see the quick and dirty low down of taking those passes, putting them together and rendering the finished shot! Maybe a 2 part dvd? One on the simulation of the particles/fluids and the other on lighting/rendering/compositing it?

Liquid Fluids: A professional scale, liquid sequence. *such as the generic water rushing down a hallway*... This would cover the, basic flood, the finer details, the spray, the lighting/shading/rendering, individual passes, and the final comp!

MATERIALS/SHADERS! I can't stress it enough. I've seen many times: "just open up the prebuilt materials and look at how they were built"... i swear, every time i open up one of the prebuilt materials, i quickly start doing a new particle sim or something because it's a mess of millions of nodes in those materials. Not only that, sometimes way more often than not there are nodes inside of nodes. I know that VOPS isn't the same as SLIM for renderman but I KNOW there has to be a fairly simple procedural step by step approach on how to create a painted brick wall, with cracked paint, dust and dirt... with correct displacement!

In renderman for example, we were baking occlusion and using that to drive dust and dirt... I'm sad to admit that I still haven't been able to figure out how to do this in houdini. I know i just need more experience but it would be FANTASTIC to have a step by step approach to that.

As for the Advanced training, for now, anything I learn in Houdini feels advanced ;)

Jonathan

Edited by itriix
Link to comment
Share on other sites

My 2c...

Couldn't have said it better Jonhatan !

About shaders, I was also looking for good tutorials. I bought the cmivfx tutorial on rendering, and lately also discovered a great tutorial for materials with the latest 3D world magazine (November 2009). There's a video on the DvD that shows the basic steps to build up something from scratch which I found really intresting ( I'm still at beginner level concerning Houdini materials).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...