
I thought I might be able to do this in VEX using the Neighbour VOP, and only include ones that are not already in the point selection/group, but I also need to be able to get the primitive neighbours.
If I achieve this in VEX, it will still have to run several times till there is no more room to grow. So not sure if it makes sense with VEX.
I looked at the Python HOM, but that also doesn't seem to have a function that could help.
Can this be done? Am I missing something?
Thanks













