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Found 4 results

  1. Hi! Houdini beginner here, I am trying to make a basic rain sim of rain interacting with an object and splashing on the ground making puddles. I am having a problem with the particles splashing on the ground, they are acknowledging that the ground is there but 50% of the particles splash against it but the rest go through it and splash just under it, i have tried using different things for the ground like a groundplane and geo but i keep getting the same problem. Any suggestions or help would be amazing! I Have attached the scene file if anyone would be amazing enough to have a quick look? Thank you in advance! Rain_001.hipnc
  2. FRC tool for concrete fractures

    Hello everyone! This is the first demo of a new tool I've been working on in Houdini. The idea is to simplify the process of adding steel reinforcement in concrete fractures, specifically FRC (fiber reinforced concrete) My aim is to produce a single node that takes your simmed geometry and adds these steel fibers along the fractured surfaces. Here are some examples of my tool so far: password = vfx Current controls: - max fiber length - randomize fiber length - max angle (before fiber breaks from the adjacent piece) Things I plan to add: - randomize max angle - fragments of concrete stuck to fibers (as seen in example video below) - fiber straightness (how straight/crooked the fibers are) If you have any cool ideas or suggestions, or feedback on my work so far, let me know! (The idea was inspired by the following breakdown video at 2:39)
  3. Download 3DModel (voronoi fracture) : House Destruction For R&D.hipdropbox.com/s/cl8tjaodus96eaz/House%20Destruction%20For%20R%26D.rar?dl=0
  4. After watching the new Dawn of the Planet of the Apes trailer, I couldn't resist to try to do some angry "Ape-ing" myself. I used the Houdini Fur tools to achieve this effect and rendered it with Mantra PBR, composited in Nuke. I used my customized fur shader, which has a slightly better specularity, than the built in shader. At least in my opinion. The dynamic simulation was done with the wiresolver. I'm not quite happy with the turbulent movement just yet. Maybe I'll try it on an animated Ape next time. Rendering time was about a minute and a half / frame. I got the Gorilla model from TurboSquid, it was modeled by the extremely talented "chauvobatruong". Any feedback is more than welcome! Thank you for you attention! https://vimeo.com/82306167
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