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Found 3 results

  1. Hi, Can someone help, and explain why after translating a cube up in sops, on the geometry node to postion a box on top of another box. then making it a RBD object. then simply add a deactivate object from the shelf tools, why my pivot and object change position when I jump into dops. Perhaps Im missing something silly here, anyone help please? thanks in advance.
  2. Constraining wires to Cached Geometry

    Hello everybody. I'm bringing in a cached character animation and cached curves from Maya as an Alembic cache. I've split the character and my hair curves apart and created a DOP with wire solver where I can successfully simulate the curves colliding with the characters body and falling endlessly into space. I'm now trying to create constraints to constrain my Zero cvs for my wires to my scalp points on my cached character which is in the DOP as a staticobject. The hair curves have a group already with all the 0 cvs and the static object has a group for the scalp points. I'm trying to find a simple way to constrain these two groups together. I've tried using an sbdpinconstraint but it wants all of the constrained points and goal points to be in order so that it can constrain them to one another in that order. Is there a node or method by which I can constrain these two groups of points to one another intuitively based on distance. I'm also considering caching my hair curves in maya so that I can just glueToAnim but I'll still need to know how to constrain things. I'm a bit new to Houdini, hope you guys can help cheers.
  3. wiresolver ignore selfcollision

    Hi, houdini folks! I've a character that should be tied by a rope. I mean to use wiresolver with "Rest Geometry" option for wireobject switched on. But selfcollision is not working for wires. It penetrates always. I wish you help me with any advice! selfcollision_wiresolver.hip
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