Jump to content

Search the Community

Showing results for tags 'wiresolver'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 3 results

  1. Hello everyone. I got stuck - anybody knows how can I make the Wiresolver disable the points of the wire when they collide with the ground plane (or anything really ). Just stop solving them so they stop moving. This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver). https://youtu.be/iMRW3GQ-XH8 With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code? Extra question: When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity? I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy. I've attached a test scene (I've also added a box to collide with). fallingWire_Problem.hipnc
  2. Constraining wires to Cached Geometry

    Hello everybody. I'm bringing in a cached character animation and cached curves from Maya as an Alembic cache. I've split the character and my hair curves apart and created a DOP with wire solver where I can successfully simulate the curves colliding with the characters body and falling endlessly into space. I'm now trying to create constraints to constrain my Zero cvs for my wires to my scalp points on my cached character which is in the DOP as a staticobject. The hair curves have a group already with all the 0 cvs and the static object has a group for the scalp points. I'm trying to find a simple way to constrain these two groups together. I've tried using an sbdpinconstraint but it wants all of the constrained points and goal points to be in order so that it can constrain them to one another in that order. Is there a node or method by which I can constrain these two groups of points to one another intuitively based on distance. I'm also considering caching my hair curves in maya so that I can just glueToAnim but I'll still need to know how to constrain things. I'm a bit new to Houdini, hope you guys can help cheers.
  3. wiresolver ignore selfcollision

    Hi, houdini folks! I've a character that should be tied by a rope. I mean to use wiresolver with "Rest Geometry" option for wireobject switched on. But selfcollision is not working for wires. It penetrates always. I wish you help me with any advice! selfcollision_wiresolver.hip
×