Jump to content


BulletSOP 2.0.9

bulletSOP bullet rigid physics simulation HDK houdini SOP sim

  • Please log in to reply
52 replies to this topic

#1 MilanSuk

MilanSuk

    Initiate

  • Members
  • PipPip
  • 138 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 23 July 2013 - 12:07 AM

The new v2.0.9 comes with a lot of speed and layout improvements, fixed bug and new emitting system!

The bigest news of this release is significantly cut price of source code! Now It's only $599(original $4999). Binary remains free!
With source code package you buy full source code + all future updates(probably GPU support, Houdini 13, ...).
You can change/extend code for your needs, compile it for Houdini daily builds and you are not limited with number of licences(computers).
If you are interested in buying source code or If you have question(s), feel free to contact me at milansuk86(at)gmail.com.


BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.
The plugin is free! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.
Free video tutorials are coming soon!


Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)


Links:
Houdini: http://www.sidefx.com/
Introduction:
LinkedIn: http://www.linkedin....Houdini-4796605
More author videos:


Create freely, simulate quickly and enjoy fully!

Best wishes,
Milan Suk


Note: Keep in mind that You need Houdini 12.5.469 build! With older or later versions I can't guarantee functionality!

Attached Files


Edited by MilanSuk, 13 October 2013 - 05:42 PM.


#2 cubiccube

cubiccube

    Peon

  • Members
  • Pip
  • 51 posts
  • Joined: 12-July 12
  • Location:Los Angeles
  • Name:D K

Posted 23 July 2013 - 02:16 AM

Rad! Thanks Milan!

#3 shushu

shushu

    Peon

  • Validating
  • Pip
  • 25 posts
  • Joined: 22-December 12
  • Location:bsas
  • Name:R A

Posted 23 July 2013 - 05:24 AM

Helloou Milannn
What kind of dedicated thing made this: - Constraints ,auto-generating, spring, 6DoF.(?)

Edited by shushu, 23 July 2013 - 05:33 AM.

when i touch your hand i know where i touch

#4 dbukovec

dbukovec

    Initiate

  • Members
  • PipPip
  • 249 posts
  • Joined: 21-June 07
  • Location:Budapest
  • Name:Daniel Bukovec

Posted 23 July 2013 - 06:14 AM

Incredible! Thanks a lot for sharing Milan!
regards,

Daniel Bukovec
Houdini/Fx Td
Digic Pictures

Digital Asset Library
qLib on Github

#5 riviera

riviera

    Member

  • Members
  • Pip
  • 39 posts
  • Joined: 06-April 01
  • Name:Imre Tuske

Posted 23 July 2013 - 12:33 PM

Do you accept bug reports from people who buy the source? ;) Some kind of maintenance plan perhaps, even? :DDD (just kidding)

Anyhow, sounds like a great thing!

Edited by riviera, 23 July 2013 - 12:46 PM.


#6 Dispel

Dispel

    Peon

  • Members
  • Pip
  • 78 posts
  • Joined: 10-December 12
  • Location:United States
  • Name:X Y

Posted 23 July 2013 - 01:20 PM

Yeeeeah!

#7 MilanSuk

MilanSuk

    Initiate

  • Members
  • PipPip
  • 138 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 23 July 2013 - 01:47 PM

thanks to everyone, It always help to read these comments ;)

What kind of dedicated thing made this: - Constraints ,auto-generating, spring, 6DoF.(?)

Sorry, but I don't understand what does it mean?


Do you accept bug reports from people who buy the source? ;) Some kind of maintenance plan perhaps, even? :DDD (just kidding)

I accept bug reports from everyone, but If you buy source code, I will probably fix it faster.
I wanna help to others to make great effects, but in same time I need to make for living, so pay job has higher priority.
Sure I can provide technical support.

Edited by MilanSuk, 23 July 2013 - 02:15 PM.


#8 shushu

shushu

    Peon

  • Validating
  • Pip
  • 25 posts
  • Joined: 22-December 12
  • Location:bsas
  • Name:R A

Posted 24 July 2013 - 06:00 AM

apparently wants to be .a .. sen tenc.e i .n..in English!. he heeeeeee.
I either do not know what it means,"automatic".
're a, vfx celebrity!

Edited by shushu, 24 July 2013 - 06:09 AM.

when i touch your hand i know where i touch

#9 MilanSuk

MilanSuk

    Initiate

  • Members
  • PipPip
  • 138 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 24 July 2013 - 09:41 AM

apparently wants to be .a .. sen tenc.e i .n..in English!. he heeeeeee.
I either do not know what it means,"automatic".
're a, vfx celebrity!

aha, you copied it from "Main features:" :)
Auto-generating is that it's checking distance between points on different objects and If distance is less than maximum distance it will create constraints. You don't need to set every constraints manually.
Spring is spring constraints.
6DoF means that you can set limit for every axis(XYZ traslation + XYZ rotation = 6)

EDIT: for more info please check example file - In "constraints" folder you can find few examples!

Edited by MilanSuk, 24 July 2013 - 09:45 AM.


#10 moondeer

moondeer

    Initiate

  • Members
  • PipPip
  • 101 posts
  • Joined: 28-September 11
  • Location:sacramento
  • Name:eric whitehead

Posted 24 July 2013 - 02:35 PM

i've just tried the dso on my macintosh. maybe there is a workaround to get the linux version working on a macintosh?
eric@cmivfx.com

#11 MilanSuk

MilanSuk

    Initiate

  • Members
  • PipPip
  • 138 posts
  • Joined: 22-January 13
  • Location:Czech Republic
  • Name:Milan Suk

Posted 24 July 2013 - 11:19 PM

i've just tried the dso on my macintosh. maybe there is a workaround to get the linux version working on a macintosh?

OSX is work in prorgess. I tried to compile and everything is fine, but when I run some scene in Houdini, It crash. Maybe somebody who buy source code can set compiler properly and make it work.

EDIT: Some time ago I got email from user, who created bullet solver too and He had same problem! I will try to contact him, If he has solved the problem.

Edited by MilanSuk, 25 July 2013 - 12:19 AM.


#12 shushu

shushu

    Peon

  • Validating
  • Pip
  • 25 posts
  • Joined: 22-December 12
  • Location:bsas
  • Name:R A

Posted 28 July 2013 - 11:55 AM

Cool cool cooooolllllll.clarified-thanks,Milan.
when i touch your hand i know where i touch





Also tagged with one or more of these keywords: bulletSOP, bullet, rigid, physics, simulation, HDK, houdini, SOP, sim

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users