You can always drop a Polyframe SOP to add the curve's tangent as a normal, cross that with a 0,1,0 vector to get a vector pointing towards the 'inside' of the curve and use an intersect to move the points to your trunk's geometry. I'm not entirely certain what you're after and I'm in no way knowledgeable of plants but maybe doing that and then messing with the L-System would give you nice results ?
btw, http://ivy-generator.com/
I think it's worth mentioning this awesome little program