having a look at the reelsmart motion blur requirements today. seems the output from the above shader are not what RSMB wants.
http://help.revision...1/#/tutorial-88
houdini outputs with no motion at 0.
rsmb requires no motion to be a value of 0.5
next,
this shader can result in any value, but rsmb values must rest between -1 0 1
so, all values in a rsmb motion vector pass must be normalized from -1 0 1
finally,
resultant must mapped -max to max from 0 to 1
anyone know how to adjust the network to accommodate rsmb motionVectors pass output?
lastly,
in the attached jpg, there is a problem in the value output for vertical versus horizontal. given same motion, those values should be equal regardless of direction.
rsmb_h12.zip