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  1. https://forums.odforce.net/topic/27126-curly-abstract-geometry/?tab=comments#comment-156050
    1 point
  2. I found this example file on the forum the other day. 2_Rotor_shatter_fix.hipnc
    1 point
  3. Changing gravity will also affect the splash portion of the fluid as well. You may want to simply add a buoyancy force to affect the RBD objects. This image shows the setup. The fetchdata1 gets it's input from the result of the fliptank surface. You can also preview the surface as well. Buoyancy force needs large numbers to have affect. In this animation I have used 3000 force in the Y axis. This causes the torus to raise back up quickly, out of the fluid, where it is no longer affected by the buoyancy force. But then gravity takes over and it falls into the fluid again. ap_dropClock_008.hiplc.hipnc
    1 point
  4. Use VDB point advection to output geometry. You need to compute a velocity vector, it's up to you. For example, just a curl noise (first image) is a good starting point, as well as cross product of @N and position delta using point cloud (second image, some noise applied also). It may be anything you could imagine, from fluid trails to volume thickness. curlypig.hipnc
    1 point
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