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Found 4 results

  1. Just curious if it serves any purpose. If so then how do you plug-in 4 outputs from within the subnet?
  2. Hey Everyone, CG Workshop is currently enrolling for the Intro To Houdini 14 course. I will cover a variety of material and get into many technical low level concepts, such as the math, geometry, and trigonometry involved in gaining complete control over an effect. When it comes to making great FX, there aren't any push-­button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step-­by-­step through the construction using production techniques in Houdini, right from looking at the UI and procedural modeling in Week 1, and eventually on to particles, grains and fluids. We will cover methods that give complete control when you're procedurally fracturing geometry, creating dust and debris, dissolving effects, as well as procedural animation and modeling, to name a few. http://training.cgsociety.org/course/introduction-to-fx-using-houdini Check it out and let me know if you have any questions! Spencer
  3. I'm trying to create a effect where I have objects inside of liquid. The FLIP simulation alone looks nice but after adding around 50 Bullet sphere's to the sim the result is lot worse. Feedback scale is set to one and reseeding is turned off. Overall the interaction between Bullet and FLIP seems to be working fine but it feels that the liquid is losing some of the volume. Point count doesn't change tho. I tried both packed prims and usual geometry for Bullet and I am using usual geometry at the moment because I got better results with it. Any thoughts on how to keep the volume of the liquid same? Oh and Houdini I'm running is Cheers!
  4. UPDATE. I have received this feedback from support: I'm sorry that you are experiencing these problems. Our system requirements have changed for Houdini 14.0. Your graphics card does not support Houdini 14.0. You might get better performance by switching to Yosemite. -------------------------------------------------------------------------------- Hi guys, I recently started my path on learning Houdini Apprentice (~1 month ago) using version 13. Last week I installed the new 14 release and I'm really intrigued with these new handles. It seems to me something strange and difficult to use. Maybe an OpenGL problem? (iMac with MacOS 10.9.5 here) Are these handles display normal? (just open Houdini and add a simple box)
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