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Showing results for tags 'Pattern'.
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Ola Peoples! I'm just gonna post my adventure regarding and learning more about organic form and modeling. Have fun , and I hope that someone can help with tips and other Trix in Vex or just enjoying this Topic. Starting model, it's Lily - L-system. Reading ON GROWTH AND FORM...
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I saw this awesome video yesterday. It's so cool!!!!! But i can't find any information for doing this in houdini. I want creat some stuff like this so much,Can you guys give me some idea or some information for how to creat stuff like this! Thank you very much!!!!!!
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The best approach to Isolate primitives and do sorting on some Grid, so that I have parts like (puzzle or just parts) .. Have trillion shapes and just want to model somehow and need some solution for sorting . Isolate.hipnc Isolate_solveW.hipnc
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I want to use scatter points to create voronoi regions on a mesh similar to the clump map shown in the screen shot. No fracturing. Has anyone done that?
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How can I create a geometric pattern like the one shown in this video?
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Hello ! I’m completly lost with group syntax and wildcards. I try to combine every second primitive group. Looked at the doc (http://www.sidefx.com/docs/houdini/model/groups.html#syntax) but it doesn’t help me sadly. Any advice ? Thanks group_problem.hip
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Hey magicians! I just saw a wonderful L-System sample video by Danndx and I wonder how a setup like this could be achieved? I love procedural growth / pattern stuff, seems he used a solver and some vex, any tips on how to achieve similar stuff? Thanks! Cheers!
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Hey magicians, I've been trying to do some pattern stuff inspired by Ehsan Parizi, but I can't get my head on how to do it. Here are some Ehsan examples And this is what I did so far lol I know this is probably not the best way, im stuck to rotate them in certain axis...
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Hello magicians, I tried to replicate a cool pattern picture I saw today as a way to practice: Couldn't get good results, this was my first try: And then this one: When I traslated to a face get even worst, any tips on how to achieve t...
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Hey guys, I'm sure that everyone who has ever attempted rendering in Hou has experienced the pleasures of using expression functions and pattern matching. The workflow of formatting your target content (geometry, lights etc.) together with this syntax is truly powerfull. For example: I want to re...