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How could i add a sop to every geometry node inside a subnet with a complex hierarchy (multiple subnet inside subnet inside subnet etc...talking about non repeating pattern ) Merging everything inside a single geometry to cook my modification is not an option here as i really need to keep my hierarchy paths intact for multiple software workflow and rendering purpose. Scripting looks like the way to go but i m not comfortable enough with it. Any idea how to tackle this specific problem ? Hscript ? Python ? In others words : /// For each geometry node inside a subnet. Add a specific Sop inside geometry nodes. Connect this new sop to the last existing sop . Set the display flag to this new node. Joy. // Thanks for your help.
Houdini hotkeys? Well there are over 2,500 possible in the app. Here is just a little over 70 common, not so common, and even hidden hotkeys that can be helpful. Not a complete showing by far, but a start. Houdini Hotkeys video For clickable chapter links use watch on Vimeo: Houdini Hotkeys [clickable chapter links]
Hey guys! Once again, I have to seek out your precious help ^.^ I am currently creating my own asset browser and I am working on feeding assets from Houdini into the library. So far, everything was going pretty smoothly up until I got stuck with something that seems so simple: the frameSelected() function of the hou.GeometryViewport class. When I use the Python shell inside Houdini and do this, it is working correctly: import toolutils viewer = toolutils.sceneViewer() view = viewer.curViewport() node = hou.node('/obj/geo1/DZK_Asset_Export') node.setCurrent(True,True) view.frameSelected() My section in the HDA is not. Broken down to the essential part (with hard coded selection of node as above for the sake of the example): import toolutils viewer = toolutils.sceneViewer() view = viewer.curViewport() [...] cam = obj_level.createNode('cam', 'asset_cam') node = hou.node('/obj/geo1/DZK_Asset_Export') node.setCurrent(True,True) view.frameSelected() view.saveViewToCamera(cam) view.setCamera(cam) All the other functions work as expected (lockCameraToView, saveViewToCamera, setCamera all work fine). I only have trouble with frameSelected(), even when adding the code from the shell to my script, basically hard coding selecting the correct node. After running my export process which does not frame the view, I can go to the shell and call frameSelected() and from there it works again :/ I also have sections where I first set the camera, lock the view, then try framing but it is the same result: all working, except the framing. I wonder what I am doing wrong in my code and hope you can help me out. Any pointers, comments are greatly appreciated!