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Hi, (Disclaimer, still pretty new to houdini) I have a flip simulation that's intended to be a bowl of milk. I want the bowl to be full and to just settle until it's affected by outside forces, but the fluid just instantly collapses to a fraction of it's overall size, even with gravity off it just compresses in on itself. I've tried reading up on this problem online, and have tried various solutions such as disabling reseeding and enabling separation, increasing and decreasing the particle separation and grid scale, but nothing seems to work. Would someone mind looking at my file and telling me what i'm doing wrong? It's driving me up the wall and it's preventing me from completing class projects. Thanks, Richard Advert.zip
Hi guys I'm trying to simulate two tall buildings destruction like the attached image. So I fractured my entire blue building and the wing of the red building and I made a lot of constraints with different strength and break forces. The plan is to make it stylish that the blue building collapse as height of the green rectangle and the wings of the two buildings fracture apart and few pieces in entire buildings. But in all different situation that I tried, the blue building starts to rotate counterclockwise after colliding with the red wing. So do you guys know how should I approach this problem? Thank you in advance