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Showing results for tags 'logic'.
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Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here? Scene file and camera file are attatched below Thank You. camera_import_problem.hip camera_v003.fbx
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is there anyone who knows how does the fuzzy obstacle sense node work? I need a simple example
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- fuzzylogic
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At the moment i'm playing a bit with the crowd tools. i have seen that there are triggers for crowd agents but are there also triggers for object's? i want to make a small project where the agent has to run thru a parcour and in special situation some elements want's to kill them and for that i need logic in the object. is there a alternative way todo it? in a gameengine it's easy to do it but i wan't to learn houdini crowd.