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jdiazsaezwd posted a topic in Animation & RiggingHello! I have this two models, one of them is an animated mixamo fbx of a character doing a spin-attack with a sword, and the other is a katana, the mixamo model doesn't have the sword, just the hand open like holding something. I isolated some points on the hand, got the centroid and created a point there, subtracted the position of two points in the palm and the transfered that vector as a normal to the central points where the sword will be, so its aligned to the hand, kind of. This worked for the first frame of the animation but get it comes to the spin the sowrd just keeps the same angle as in the first frame, the long of the sword is correctly oriented but the blade-side of the sword doesn't follow correctly the orientation of the hand. I'm still learning houdini and I for sure missing something and I don't know how to really look up for this anywhere else. Thanks. Here are some snaps: https://gyazo.com/f6dac5288ed223ac63a6ccea8b69fce5 https://gyazo.com/018df6bf2b990d3a9cd2cb8f2b0aff6b https://gyazo.com/0e6803c89574a2899cc7c4ecf005e8fa https://gyazo.com/1f886158016b065d9fca1400ffa4e380
cristiano.policarpo posted a topic in Lounge/General chatWireshape is currently selecting participants for its Private Beta Program. Created for provide a high quality web stock of 3D scanned models for extreme closeups, Wireshape arrived to become a fast and accurate solution for customers who need high-fidelity 3D data. So, if you want to be one of the first to test pre-release products, offer your feedback, get gifts and special discounts, request an invite to beta here: https://wireshape.net/soon/ P.s. thanks to Marc for kindly helping to direction the location this announcement to the ODFORCE Community.