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Found 8 results

  1. I am working on a sequence where we show a future robot mission exploring an icy moon in gale-force winds. We want ice growing on parts of the robot, breaking off, and being carried away by the wind in an endless feedback loop. For the ice growing, I have a SOP solver that turns parts of the geo...
  2. i have some cubes that fall to the ground. I am trying to emit particles at the same time from the front side of each cube creating noodles that collide with the cubes. i thought the multisolver might come in handy but its not working so far. First time i am using it. Essentially i am tryi...
  3. I rebuild the firework system base on firework workflow in Houdini 18 so I can have better control in several parameter. But how do I turn those sphere into rbd object and have them collide each other in a box. I watched the multisolver online from this guy ( ) but I can't figure out...
  4. Greeting all, I am trying to wrap my head around the multisover in dops. I have a sim of a plank breaking. I have upacked the sim and placed a debrissource node after. I then copy cubes onto these points and point a pop source to them. I have a packedrbd object running into the multi solve...
  5. Hello All, I'm looking to create a pile of RBD objects that are emitted and scale over time. I was able to get relatively close by watching a few tutorials and finding a thread on here where a similar question was asked. However I don't have a lot of experience with dynamics and I'm hav...
  6. Hi im trying to do some squishy balls falling with the finiteElements in a multisolver. I want to let the sopsolver emit some extra balls over an amount of frames. The first ball seems to work fine an squashed on the groundplane. But after that the others that gets emitted just stays...
  7. Hey guys, I wanted to change some geometry progressively to a simulated cloth Object. After some tests I now ended up with an aproach that sets the @pintoanimation attrib to zero if the @Cd attribute is going to a brighter color than black. Like you can see in the hipfile I create a...
  8. Hi everyone. I've come across a little hurdle, that I'm sure must have a simple solution, but I can't quite figure it out. I've created a simple scene to illustrate what I'm after (see attached). Basically I'm using the POP Attract force to drive the animation of my RBD objects (I'm using th...
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