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Showing results for tags 'network editor'.
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fell00 posted a topic in ScriptingHi, Using python in houdini. I'm trying to get the full network path from the network editor that's under my mouse cursor. This is the code I have so far. I put this code in a shelf button. Assigned a hotkey to the shelf button. When I'm over my network editor I press the hotkey and this works, getting the name of the panetab of the network editor under my mouse cursor. paneTabObj = hou.ui.paneTabUnderCursor() print paneTabObj.name() #prints panetab6 in my case I'm trying to find a way to get the network path of this network editor panetab. For example "/ob/geo1/subnet2/"
I want to take screenshot of the network editor. I know capture tool and Print Screen button can capture my screen but, What i want is take screenshot with massive resolution! (like 8k something,) The reason of take screenshot with high resolution is i have many nodes and i want to show up my workflow to some other peoples. Thanks and sorry about my English grammar. I`m not native speaker of English.
jamesr posted a topic in General Houdini QuestionsHey guys, Lately I've been using the grid in my network pane (tools > show grid), and I always snap my nodes to the intersection points so it's all nice and pretty. But every so often, multiple times a day, and usually when I re-open a scene, all the nodes will be nudged off, maybe ~1/4 grid space in a given direction. It's as if the grid is being drawn in a slightly different location. Obviously it's not a huge deal to just select all the nodes and scoot them over, but it gets a little redundant having to do it in every network, and kind of defeats the purpose of having a neat grid. I'm wondering if anyone else notices this or knows of an RFE for it, or if it's just me... Thanks!