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Showing results for tags 'oceanfx'.
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Hello I have an animated Object and when I apply a hero rdb object then the animation is gone and my object is just falling down into the water... But I want it to float on the surface after it has touched down. How can I achive that? Thanks for advance
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Hello As I was going through some tweaking of my Ocean scene, I have discovered a problem. Why my flip fluid area has a different color then my extended ocean?? I have done a few times ago the same things but sometime this problem had appeared! :/ would be nice if someone know...
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Hello all, I am working on a Ocean scene right now, I have created a unfinite Ocean but now I have a problem. So, there is these strange pattern in the ocean (like in the picture). And now my question: How can I get rid of these patterns? what i have tried so far: 1.) I have try t...
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Hello guys, I wanna make an ocean with an ice berg floating over it, I already added environment light, And checked all the diffusion values needed for it but still getting such 2D type of look in my render view i donno what to do now Here is screenshot of my file-
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Hello guys, Well i am working on an ocean scene having foam particles over it, I need to render the scene but everytime i put the scene on render it starts using 100% CPU Usage and crashes. Plz tell me how to down sample my render i have 200 frames and not one is getting render. All the render...
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Hey guys, I am new to houdini and i need to know how to project any image on grid in houdini?? I'm working on an ocean scene where i have to set the image of fish on grid over the ocean.
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Hi, I'm totally new in using Houdini software and I'm trying to recreate the Flat Tank Off the Shelf tutorial here. I used a boat instead. However, my boat is not colliding with the water properly and water goes through the boat. Does anyone have any idea what could be the problem and how shoul...
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Hi all. I need a help. Is there anyway to collide/dynamically float an object on ocean fx wave surface ? even if the object doesn't produce foam it will work.. I just need the dynamic motion of wave surface on object. I don't want to do an actual flip simulation.
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Hi guys, I have another question for you, this time about scale. In some of the tutorials for FLIP fluids I've followed, they say that it is important to keep the scale of the simulation as close as possible to the reality. In my case, I have a boat that is 100 meters long, should I try...
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I'm interested in "layering" large, low-frequency waves with higher-frequency ones. The surface is no problem - just pipe the output of one ocean evaluate into the other. But the ocean evaluate has other products (vel volume, sdf, particles) that are used elsewhere in the pipeline - and in fact so...
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Hi guys, sorry to annoy you but I am just entered in the "world" of VFX and CG and I need your help I am trying to create a shot of a boat moving. I have created a collision geometry, a proxy volume, and run the simulation (particle separation is always 0.03). Once I converted the part...
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Hi guys, The question is simple, I am trying to make a shot of a boat with some waves: is it possible, in the OceanFX tool, to "time shift" the ocean? I'm asking because the waves I like are about 50 frames after the start of my ocean and every time i want to modify something I have to "waste" a...
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- procedural ocean
- time shift
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Strongly based on (mighty) Igor Zanic old Naiad test of an helicopter, I worked on this test to get the hang of the new Ocean FX tools in Houdini, as well as testing how to use custom forces to affect FLIPs (to simulate the helicopter blades). Sorry for the somewhat grainy render and some Nuke reti...
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Hey all! My first post! I am working on a project where we see a shot of a sailboat slowly moving from bottom to about halfway up creating a boat wake. The water will be still like a lake and I don't need to see any foam. What do you guys think is the best oceanFX tool to achieve this?
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Hi, I would like to blend multple ocean spectra together to get rid of the visible tiling pattern, however merging/mixing different spectra together doesn't quite work, unless they have the same gridScale and resolution. I would ideally like to keep the solution as upstream as possible, so i...