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Showing results for tags 'particle fluid surface'.
Found 3 results
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Hey everyone! I have a simple hiRes flip simulation with a boat, but I can't mesh it properly. On random frames the middle part is disappears, and I have no idea why. I managed to figure it out it's somehow coming from the Flattening Geometry option but I couldn't solve the problem. Do you have any ideas?
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When using the particle fluid surface node, it outputs polygons, and they have a really nice filter method to shape the metaball at the conversion to polygon. 1. Is there a way when using a copy sop and metaball (old school way to make a mesh) to apply this same type of filter to the metaball? Is there some kind of just "filter metaball" node? 2. Can the particle fluid surface node , output a filtered metaball field instead of converting to polygons - In other words, can I NOT convert to polygons, but just filter the metaball mesh and then ill convert it to polygons at a later step using the "convert meta" node
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- metaball
- particle fluid surface
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Hi guys, don't know if it's normal... it's the first time I noticed it in particle surfacing using FLIP in Houdini 15.5. Well it happens only when I have compressed fluid and I try to surface it with the default particle fluid surface. All default settings and bammm... it gives me an error in frame 1, It simply don't finish the meshing... If I mesh it after frame 1 it works perfectly. Any tips? Actually it's not a huge problem... I can mesh it from frame 2 or sim it from frame 0 but I would like to know why it's not working. Cheers, Myke