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Found 5 results

  1. Digging Hole

    Hello Guys, it's possible to make in houdini simulation of digging hole in terrain surface? I mean my character have shovel and i wanna make simulation where shovel dig to the material and he takes piece of material on shovel. It's just a question i have a idea to make something like short film. And this is one of the scene. Like in Mafia 2 where Vito with Joe digging hole for dead body in his car. Thanks
  2. Hi, As known Houdini makes hard tasks easy and easy tasks hard. So at first sight really simple task, but I cannot find a way to overcome it. The bridge that connects hole in ngon looks like it is somehow outer edge of a polygon. Maybe there is a way to some how fuse it or ignore such an inner edge during for example resampling? Fuse bridge that connects hole in ngon.hipnc
  3. Hey everyone! I have a simple hiRes flip simulation with a boat, but I can't mesh it properly. On random frames the middle part is disappears, and I have no idea why. I managed to figure it out it's somehow coming from the Flattening Geometry option but I couldn't solve the problem. Do you have any ideas?
  4. Hi guys, I have been wraping my head around trying to figure how to create shapes like this. My first thought was using vdb and subtracting for example a torus but i couldnt get there. I also tried some voronoi inside wires with different width. Lastly i made a circle spline in a solver and transform in + rotate and then skin the mesh but result isnt there. Any insight to achieve these forms? Tagging the máster @f1480187 Thanks!
  5. Hey guys, I'm ripping a mesh using the Granular Sheet method but i'm getting these popping holes around the ripped part. If I use a group + unshared edges i'm able to select all the holes + ripped part. Does anyone knows a way to select only the holes with an n amount of sides? Let's say, holes with less than 8 sides only I would really appreciate any other ideas on how to get rid of the holes. Thank's Alvaro granular sheet - ripping it - Skybar - cap holes.rar
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