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Showing results for tags 'hole'.
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Hi, As known Houdini makes hard tasks easy and easy tasks hard. So at first sight really simple task, but I cannot find a way to overcome it. The bridge that connects hole in ngon looks like it is somehow outer edge of a polygon. Maybe there is a way to some how fuse it or ignore such an inner edge during for example resampling? Fuse bridge that connects hole in ngon.hipnc
sipi posted a topic in EffectsHey everyone! I have a simple hiRes flip simulation with a boat, but I can't mesh it properly. On random frames the middle part is disappears, and I have no idea why. I managed to figure it out it's somehow coming from the Flattening Geometry option but I couldn't solve the problem. Do you have any ideas?
Hi guys, I have been wraping my head around trying to figure how to create shapes like this. My first thought was using vdb and subtracting for example a torus but i couldnt get there. I also tried some voronoi inside wires with different width. Lastly i made a circle spline in a solver and transform in + rotate and then skin the mesh but result isnt there. Any insight to achieve these forms? Tagging the máster @f1480187 Thanks!
Hey guys, I'm ripping a mesh using the Granular Sheet method but i'm getting these popping holes around the ripped part. If I use a group + unshared edges i'm able to select all the holes + ripped part. Does anyone knows a way to select only the holes with an n amount of sides? Let's say, holes with less than 8 sides only I would really appreciate any other ideas on how to get rid of the holes. Thank's Alvaro granular sheet - ripping it - Skybar - cap holes.rar