Jump to content

Search the Community

Showing results for tags '3d'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 30 results

  1. Houdini For The New Artist

    Download the Course Files & Watch for Free at CG Circuit https://www.cgcircuit.com/tutorial/houdini-for-the-new-artist Hello ODFORCE! I'm very excited to share my first Houdini course titled: Houdini For the New Artist Houdini for The New Artist is perfect for anyone interested in learning Houdini for the first time. To keep things interesting, we learn about the basics while building "Alfred the Rhino" from scratch. If you're looking for an intro tutorial that gives you a bit of everything, fun to work with, and straight to the point - this is for you. Be sure to check out the full course and download the course files and practice along. Thank you for watching! Course Outline Intro 42s The Interface 12m 26s Setting up Our Project 12m 53s Utilizing Attributes 10m 47s Caching 8m 23s Applying Materials 9m 55s Adding the Backdrop 6m 41s Basic Shading Parameters 5m 36s Lighting 9m 30s Rendering 12m 29s
  2. Dear odforce, I want to show you this short teaser, which without the treasure of knowledge and tips found within these forums, I would not have been able to create. Please take the minute that it lasts () to watch it, and turn your volume up! A little bit about the project: a former boss at a studio in which I worked needed a quick, raw and eye-catching portfolio teaser that would be independent from client-work. A project that would be created entirely by ourselves, and that would serve as a portfolio-item in the end. I had mentioned to him the idea of having something caught in the moment of shattering, as a photograph, and he found some images that kicked our motivation off. He told me to take this project under my wing, and leave everything up to me.. so my expectations were very high. Based off of the photography, all fracturing-methods felt very CG, and despite how complex my fracturing-setup was, I always ended up seeing these eye-sores which were the typical convex voronoi pieces. Then comes H16 with its new boolean method. The possibility of using custom cutters as surfaces to pre-fracture an object, and simming it with perfectly stable results, changed the game. I started seeing how much customizing I could add to the overall fracture, via VOPS, VEX and everything that makes Houdini what it is (you know what I mean). The rnd of a whole year went to the trash and I put all my hopes into this new method, and after ~220 logged hours, I am really proud to present this fully CG short. You can find some more details to the process in the Vimeo description, and please feel free to ask anything I haven't mentioned. I completely forgot to share this project here, so having just recently updated the video (minor details + new audio) I am doing it now. I truly hope you like it! Chris 08052017_bustshatter-wip01.mp4 12052017_bustshatter.v2-wip01.mp4 14052017_bustshatter-wip01.mp4 14052017_bustshatter-wip02.mp4 15052017_bustshatter-wip01.mp4 18052017_bustshatter.v5-wip02.mp4
  3. Houdini Lighting Artist - Interference Pattern

    Houdini Lighting Artist Interference Pattern are recruiting for a full-time Houdini Lighting Artist. The Role We are looking for a Houdini Artist to take a lead lighting role on projects. An ideal candidate would also be skilled in Nuke (or similar compositing package). The Role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit shots. We appreciate that potential candidates may have varying levels of experience; we are primarily looking a proven track record in turning out great looking work using Houdini and a candidate who can demonstrate a strong sense of visual aesthetics. Responsibilities Responsible for final Houdini 3D scene assembly and output, including Digital Asset creation, setting up lighting and rendering final outputs. Working closely with a project’s creative team, directors and clients to define the best approach and execution for projects. Optimize and troubleshoot lighting and rendering problems. Additionally candidates may be asked to work on compositing final shots dependant on experience. Shading/texturing work as and when required. Requirements Demonstrated knowledge and experience of Houdini within a production environment. Strong understanding of multi pass 3D rendering and compositing. Strong understanding of lighting/shading/texturing principles and techniques. Knowledge of rendering techniques and optimization processes to minimise render times. Ability to work within a style established by the Client / Creative lead. Experience with Nuke or similar compositing package (eg Fusion). Programming or scripting skills would be beneficial, but not essential. Ability to problem solve and predict potential problems. Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail. Solid work ethic and a positive attitude in the face of challenges Strong time management skills and organization. Minimum of 3 years production experience and a degree qualification required. If candidates do not possess a degree, 5 years production experience required. Degree and work experience requirements may be waived if candidates can show exceptional skills. Currently be able to work in the UK. Able to be located on-site in Edinburgh About us We are a small and perfectly formed animation studio based in Edinburgh, one of the most beautiful cities in the UK. We do a diverse and interesting range of work, including documentary features, commercials and original shorts. Application process To apply, please send us your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com Job Type: Full-time
  4. Senior 3D Artist - Interference Pattern

    Do you want to come and work at a vibrant and passionate animation studio, based in the beautiful city of Edinburgh? If the answer is yes, then check out our current job opening below. …about Interference Pattern We are a small and perfectly formed animation studio based in Edinburgh with a diverse and interesting range of projects in the pipeline, from documentary features to original shorts, working in 2d, 3d and vfx. …about Edinburgh Edinburgh is the beautiful, historic and vibrant capital city of Scotland. With a blossoming creative arts scene and great access to the rest of Scotland it offers the best of both city living and the great outdoors. Senior 3D Artist We are recruiting for a senior level 3D artist for a full-time position at the studio. Ideally the candidate should have a minimum of 4 years production experience, with some of that time spent in a more senior artist role. This timescale is negotiable depending on an applicant’s portfolio. A generalist 3d skill-set is required, with strong lighting and compositing also being an advantage. The role will entail most aspects of 3d production, with a focus on modelling, texturing, lighting and compositing, with rigging and animation, if covered within the candidates range of skills. If you have a more technical mindset then there is also scope for contributing to the development of our studio pipeline and procedures. Start date is negotiable depending on the right candidate for the position, but we are aiming for immediately. If you relish the prospect of working in a dynamic, growing animation studio this could be the perfect position for you. Responsibilities working on all aspects of 3d content for studio projects from modelling to lighting and compositing working closely with a project’s creative team, directors and clients to define the best approach and execution for projects Requirements Artistic Requirements a generalist 3d skill-set strong lighting and compositing a bonus portfolio showing both photo-realistic and stylized 3d examples an attention to detail and ability to self-critique Personal Requirements minimum of 4 years production experience excellent problem solving skills an ability to guide and direct junior members of the team a strong track record in successfully delivering projects within deadlines, whilst meeting the required quality and creative criteria currently be able to work in the UK. able to be located on-site in Edinburgh Technical Requirements (bonus) familiarity with the following software would be a bonus (but not essential) Substance (Painter & designer), Photoshop Houdini, Maya, Zbrush Nuke scripting and coding skills a bonus Application process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
  5. Apple Decomposition

    Hey! This is my first post on here. I've been working on this apple decomposition shot. This is where it's at now, but I'm going to be taking another stab at getting it to a higher level of realism. Any feedback on how to approach it better/critiques on whats standing out are appreciated! Thanks!
  6. Very simple scene was made in Houdini. Rendered by mantra Scene by link dropbox.com/s/znam9x90lprlwy5/LIGHT_mushrooms.hip?dl=0
  7. Mike Stoliarov FX artist reel 2017

    Hi! There is my fresh demoreel.Houdini, Maya , Real Flow.
  8. Hey Guys, this is the first visualisation of a project for school. It's a Floating Island which has 4 different areas. A grasland, a sand desert, a swamp area and on top of the mountain an ice land. The base geometry was made with WorldMachine 2 and also the base textures were made with this tool. After that, the base textures were edited in PS. All of this data was then imported in Houdini and things like clouds and plants were added. Also the shading, lighting and rendering was done in Houdini with Mantra. This is my first project in Houdini, Greetings Chrizzo Floating Island_Konzept_V1.0_Ani_01.mp4
  9. 3D Pipeline TD - Folks VFX Montreal

    We are currently looking for an experienced 3D Pipeline TD to work with our crew at our Montreal studio. Our ideal candidate must have a good understanding of scripting languages including Python, the technical ability to help design and implement pipeline tools and a proactive approach to streamlining the 3D process. Our 3D Pipeline TD will also possess an expert level understanding of the VFX pipeline and great problem solving skills. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  10. We are currently looking for a talented and experienced 3D Look Dev Artist to join the crew at our Montreal studio. Our ideal candidate must have strong 3D skills with lighting in 3D environments and various 3D objects as well as experience in creating photo-realistic visual effects for film and television. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  11. We are currently looking for a talented 3D Modeling/Texture Artist to work at our Montreal studio. Our ideal candidate must have a high degree of technical skills and artistic judgement. Our 3D Modeling/Texture Artist will be an expert at creating photo-realistic textures as well as organic and hard surface 3D models. Previous experience in film and television is essential. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  12. We are currently seeking a talented and experienced 3D Environment Artist to join the crew at our Montreal studio. Our ideal candidate must be a highly creative, self motivated artist with solid 3D modeling, texturing, and lighting skills for environments and prop work. Previous experience creating top quality work for film and television is definitely an asset. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  13. We are currently seeking a talented and experienced CG Character Rigger to work at our Montreal studio. Our ideal candidate must have previous experience working in film and television. Our CG Character Rigger will be required to create optimized rigs covering a very wide range of rigging applications focusing mostly on Character animation. An excellent grasp of anatomy, form and movement is essential. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  14. Got a DA DNA? Join Moment Factory, THE multimedia leader! julie@polyglotgroup.eu https://goo.gl/dOm7t4
  15. Join Moment Factory, the multimedia leader! julie@polyglotgroup.eu https://goo.gl/OeoWAW
  16. We are bringing our D&AD Black Pencil and Cannes Gold Lion awarded design and motion studio Stateside in Summer 2016 and are looking for world-class talent to join our core LA team. You will be one of the elite founding members: ready to jump into high-concept projects for forward-thinking brands immediately. Our formula in London the past nine years has been simple and successful: produce exciting, high-end creative and effective work, executed by best-in-class 3D and VFX technical artists. And, crucially, to have fun doing it. We are all creative contributors, whether we work on the more conceptual or technical end of the spectrum. We thrive on a melting pot mentality, where artists can take pride and ownership in producing shots from start to finish using their broad range of skill sets, while still contributing their knowledge and expertise on a collective scale for the greater good of the studio. We are looking for middleweight and senior talent: Designers, Directors and VFX/3D artists with a strong design sensibility. We are not proscriptive about the path that you’ve taken to get here. Whether you’ve arrived at 3D and motion design via the fine arts, engineering or natural sciences, we appreciate unusual perspectives. Some processes and programs that we like to use: Our main pipeline tool is Cinema4D. We render in Arnold or VRay4C4D. Houdini is our big gun for the more complex stuff. From time to time we like to use Maya as well. Compositing happens either in AfterEffects or Nuke. Available Roles: Senior Designer/Creative Lead 3D/VFX Artist Motion Designer Applications may be sent to LA@mvsm.com. All applicants must be legally able to work in the United States. The ManvsMachine team in LA will enjoy the same generous vacation allowance as their London counterparts. Just like them, you should have a great sense of humor, a belief that mass communication should never preclude good design, and a devastating ping pong serve.
  17. Hey! We are looking for a water simulation artist to create CG water for our 3D animated short. We need a Realflow/Water Simulation artist who can make great CG water to integrated with character and environment. We have every aspects done except water sim and rendering. Please send your reel/portfolio and I am looking forward to working with you. Required skills: RealFlow, Water Simulation, CGI, 3D, VFX email: zhaoyuzh@usc.edu
  18. Hello, this is a short I finished last year and it's now available on vimeo. It was mostly done in houdini, in fact this project together with a job I had in London during that time, was my introduction to this amazing software. Enjoy =] Alosis on ch3.gr
  19. Hi everyone, This email went out to the users, and we were asked to post it here. Feel free to email any questions, you might have a few if your new to Houdini or Training. READ BELOW: Upgrade to cmiVFX videos from other training companies products! Already purchased training from another training company, and feeling sad? Don't panic just yet, we might have the solution for you! If you purchased training from Digital Tutors, Lynda, Gnomon or another training company in the last YEAR before November 11th, 20015.. You can upgrade to our product for a huge discount! (Even earn FREE VIDEOS!) Email us at sales@cmivfx.com with a phone photo, or direct email of your receipt, and tell us what you were interested in at cmiVFX.com to get a offer you cant resist sent back to you by email! THIS IS YOUR CHANCE TO HAVE YOUR CAKE AND EAT IT TOO! We all understand making a decision based on marketing hype. Everyone has done it, not just you. The only difference here is that cmiVFX is going to help you fix it. Instructions: 1) Email us a copy of your receipt from another school or training company 2) In the subject line put “CMIVFX CROSS-GRADE” 3) Send to this email: sales@cmivfx.com 4) In the body, tell us about your purchase and what products at cmIVFX are you interested in. 5) Wait for our reply (Should be fairly quick) NOTE: Please feel free to ask for career advise, however make sure you tell us about yourself in your email. Thats all you need to do! Never bought from any other company? That’s ok, we didnt forget about you! Get 30% OFF - INSTRUCTIONS Step 1) Visit http://www.cmivfx.com Step 2) Select as many videos as possible (Here are some links below) Step 3) Enter in this code: November30 (case sensitive text) in the store cart and hit apply Step 4) Complete Check out Process Cheers, cmiTEAM TECHNICAL SUPPORT If anyone is having slow playback by default: Simply right click on the video player and choose the opposite server selection in the menu. Your choices are cmIVFX or Amazon Cloud. One is always going to work for you no matter where you are in the world. Your preferences are saved on your account, but dont be afraid to try the other server for fun. It wont hurt anything. ---------------------------------- LATEST VIDEOS! Houdini Shading Systems (SUPER NEW) https://cmivfx.com/store/655-Houdini+Shading+Systems Cinema 4D Projection Man FX (Brand New!) https://cmivfx.com/store/654-Cinema+4D+Projection+Man+FX Houdini Facial Hair Grooming (AWESOME) https://cmivfx.com/store/653-Houdini+Facial+Hair+Grooming Cinema 4D Character Development Volume 1 ( 6 Videos in 1! New) https://cmivfx.com/store/651-Cinema+4D+Character+Development+Volume+1 Fusion Advanced Lighting (POPULAR) https://cmivfx.com/store/650-Fusion+Advanced+Lighting Cinema 4D Facial Hair Grooming + Bonus Features (New) https://cmivfx.com/store/649-Cinema+4D+Facial+Hair+Grooming Autodesk 3DS MAX Visualization (New) https://cmivfx.com/store/648-Autodesk+3DS+Max+Visualization Houdini Transformium (NEW) https://cmivfx.com/store/647-Houdini+Transformium Autodesk Smoke And Flame Look Development (Because You Asked!) https://cmivfx.com/store/646-autodesk-smoke-look-development Mistika Character Look Development With Compositing (New Fav!) https://cmivfx.com/store/644-mistika-look-development Fusion Basics NEXT (Buy this and ask for previous video for free!) https://cmivfx.com/store/643-fusion-basics-next Houdini Sand Solver (Alternative Workflows) https://cmivfx.com/store/642-houdini+sand+solver Color Theory For VFX Artists (BEST SELLER) https://cmivfx.com/store/641-color-theory-for-vfx-artists Digital Matte Painting Scenarios Volume 1 https://cmivfx.com/store/640-digital-matte-painting-scenarios-volume-1 Mistika Advanced Channel Keying (Unique High End) https://cmivfx.com/store/639-mistika-advanced-channel-keying Blender Particle FX https://cmivfx.com/store/638-blender-particle-animation Arnold For Cinema 4D (Get Started Using Arnold) https://cmivfx.com/store/637-arnold+for+cinema+4d Arnold For Houdini 101 (Get Started Using Arnold) https://cmivfx.com/store/634-arnold-for-houdini Fusion Microbe https://cmivfx.com/store/633-fusion-microbe Houdini Compositing (Great Customer Feedback) https://cmivfx.com/store/632-houdini-compositing Fusion HUD Design (Heads Up Displays For Film and Broadcast) https://cmivfx.com/store/631-fusion-hud-design Krakatoa In Production https://cmivfx.com/store/630-krakatoa-in-production-vol-1 Modo Automotive https://cmivfx.com/store/629-modo-automotive Fusion Teleportation https://cmivfx.com/store/628-fusion-teleportation Speedtree Collections With 3D-Coat and Houdini (Unique) https://cmivfx.com/store/627-speedtree-collections-with-3d-coat-and-houdini Fusion 3D Integration https://cmivfx.com/store/626-fusion-3d-integration Fusion Commercial Product Placement https://cmivfx.com/store/624-fusion-commercial-product-placement Fusion Earth https://cmivfx.com/store/622-Fusion+Earth Advanced Digital Environment Creation (Tons of resources!) https://cmivfx.com/store/621-advanced-digital-environment-creation Mari Introduction (Popular) https://cmivfx.com/store/620-Mari+Introduction Let's have some fun! Email support@cmivfx.com if you need any help. -cmiVFX Team To unsubscribe, uncheck the "marketing emails" box in your profile preferences, or email us support if you need help
  20. Are you a recent graduate looking to start your career in Animation? Are you graduated from Computer Science related major with interests in art and animation? Would you like to work with some of the top talents in the animation industry? Check out this exciting apprenticeship opportunity with Oriental DreamWorks in Shanghai! Oriental DreamWorks will start the FX R&D Apprenticeship Program in August this year and there will be several more apprenticeship opportunities in other departments in 2015! The Oriental DreamWorks apprenticeship program is an incredible opportunity to learn from the best and to gain valuable production experience. We are looking for the most motivated individuals to complement our team. The FX R&D apprenticeship is a paid program and will last for 2 months which may lead to full time employment. What you can learn from the FX R&D Apprentice Program? · Learn to create visual effects using particles, rigid body simulations, fluids and smoke. Develop/Enhance your skills at animation, modeling, and simulation design Collaborate with animators, character riggers, and department supervisors Write utility scripts and programs to streamline the setup process Use Maya/Houdini tools and ODW Advanced Technology to develop FX tools How to work in a production environment for a feature film What you could get after the FX R&D Apprentice Program? You will receive a certificate which shows you participated in Oriental DreamWorks Apprenticeship program. If you’re successful in the final evaluation after the apprenticeship period, you may be offered a full time employment at Oriental DreamWorks! The FX R&D Apprentice is responsible to design and create visual effects such as smoke, destruction and fluid simulations. They will also be responsible to develop tools used in FX to help enhance the pipeline. If this sounds like your field of dreams, read further for the kinds of proficiencies we are looking for: Technical Skills: Knowledge in Computer Science, Software Engineering, Animation or related field with programming or scripting skills Basic working knowledge of Maya, Houdini or another 3D package with dynamic simulation capabilities. (particle, cloth, fluid and volumetric simulation) Basic understanding of natural and physical based movements or physics Aesthetics — Visual Judgment and Design: Good visual sense of motion, design, and physics Fine arts background with life drawings, sculpting skills are plus Other Requirements: Graduated in Computer Science, Software Engineering, Animation or related major Strong communication and presentation skills Related working experience is a plus PRC or Authorized to work in China Application Deadlines: The application deadline is 31st July Target start date will be 24th August 2015 and end date will be 13th November 2015(Subject to change) How to apply: Please submit your resume and demo reels (e.g. student work, personal work or project work) online at careers.oriental-dreamworks.com. When you visit the career page, Please ensure you click on “Apprenticeship” and not any other job postings to ensure we received your application correctly. Please note, due to a high volume of applications, we cannot respond to every applicant.
  21. FIELD is hiring a Visual Artist / Motion Designer on mid-weight to senior level to join our team on a full-time contract. We’re looking for: A strong aesthetic and direction experience + a versatile and flexible team player. To work across all ongoing projects with us: from digital audiovisual experiences to dynamic identities, from sculptural art installations to large media walls. SKILLS + INTERESTS Solid experience in 3D motion design and graphic design is a must. Hands-on generalist animation skills in Cinema4D or SideFX Houdini are the core part of this role. We are looking for a strong visual person with a technical understanding, who shares our interest in: abstract and painterly aesthetics procedural modelling simulation-based animation techniques generative design Crossover experience with computational design, scripting, interaction design or web technologies would be a plus. We are looking for someone who is keen to grow into the team with a long-term perspective, with an open mind, will to learn, and good communication skills. You’ll be working independently as well as in small groups, on the whole process from ideas and concept development through to production. Starting as soon as possible. Salary based on experience. To apply please send a CV, samples of your work, and a few lines about yourself to work@field.io.
  22. Hello, ​My name is Zac and I am a 3D Artist (Maya) and graphic designer looking for full time work in the US. My portfolio and demo reels can be viewed at www.zac3d.com Within my resume you will see I have been doing professional 3D work since 2009 and have more than eight years as a professional graphic designer. In addition to this, I also have been a freelance designer since 2003 creating projects ranging from corporate branding to digital video editing to web design to digital portraits as well as 3D models and exploded views and animations. Throughout my years of experience, training and education I have learned the value of hard work, creativity and being part of a team striving towards a common goal. Additionally, I am a fast, versatile worker that isn't afraid to learn new skills. In a recommendation from Chris Lord, a former owner of Design Mill, said, "Zac is a leader, when he is challenged he steps up and does whatever it takes to accomplish a task and do so with great value and professionalism." I am my harshest critic and always strive to put out the best possible product within the time available. While I know a wide variety of software, I am always seeking new ways to improve my skills by learning new software and techniques. You can view my 3D demo reel and graphic design portfolio at www.zac3d.com and I have also provided a link to my LinkedIn profile below. linkedin.com/in/zacswanson Swanson_Zac_Resume.pdf
  23. I won't bother you with copy-pasted boiler plate text about the position. Basically I'm looking for my replacement here at Encore Vancouver doing 3D for TV. It's for a particle/sim/FX leaning 3D generalist, or fully 3D Maya generalist. Houdini is available (and what I normally use). It's mainly a Maya shop, but FBX and Alembic are in steady use. Don't be shy we have several newbs here and a relaxed atmosphere, but the work is varied and fun. Please, if you're interested or know someone in the area looking for drop a line at the email below: (no need to Private Message me, just go straight to the source) bob . habros @ encorevancouver . com
  24. Houdini FX TD for SHED in Montreal

    Hi everyone SHED is looking for a talented and skillfull FX TD working on Houdini for a permanent position in Montreal. Artist will have to cover the scope of those different tasks that we often need to produce: - Rigid and Soft bodies - Fluids - Cloth - Clouds - Fire, Smoke Anyone interested into this position can email me directly at sly@shedmtl.com thanks sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
×